Stalker folk hodgepodge cumulative pack 2 walkthrough. FAQ - Artifacts, modifications, recipes

  • We go to Varlab to see Klenov. We say, we find out that not everything was found. We give back what we have already found and go look for what is missing.
  • We receive an SMS from Arnie and quickly go to the Bar.
  • We talk to Arnie. We undertake to find his old friend - Claw.
  • We go to Yantar, talk to Sakharov. He doesn't know where Talon is.
  • We speak with Akhill in Eastern Pripyat. We undertake to find his missing knife.
  • We head to the Forgotten Forest, talk to the Cross. We destroy the enemies, take the knife from the corpse of the bloodsucker. We return to VP using Fenrir's teleport.
  • Appearing in the VP suddenly turns into brutality - upon appearing, we immediately catch a bullet from a Blackwater sniper. We quickly run to Akill and talk. We take on a task to destroy a sniper.
  • We go to the hospital in the VP. The GG is already waiting there - you will have to try to survive, because Blackwater, like Alpha, is killed only in the eye. Moreover, there are two snipers. We clear everyone, take the rifle of one of the snipers, carry Akilla, give her back, turn in the quest.
  • Akhill says that he removed the PDA from the Monolith, but it is damaged, and the data needs to be restored. Let's get going and go to Sakharov.
  • We talk to Sakharov, he needs a program for data recovery. Let's go look.
  • We go to the Bar to see the Associate Professor. And here's the surprise - he doesn't have it either, but he knows who has it.
  • We go to Cordon, to Akim. He has a program, but he doesn’t want to give it away for free. We buy the program and go to the Bar to see the Associate Professor.
  • We give the program to the Associate Professor. There are 2 options to choose from: take money from him, or give him away for free. We choose to give it away for FREE. Let's go to Yantar.
  • We speak with Sakharov, give the program. However, the restoration cannot be carried out immediately - you need to wait a day. You can sleep or go about your business. I was asleep.
  • A day later we speak with Sakharov again. He has completed the recovery, but does not want to give away the PDA because of its contents. He wants the GG to find out the recipe for the Crystal Ball from the owner of the PDA, but after he finds out that he is no longer alive, he still gives the PDA. We return to VP.
  • We speak with Akhill. Among other things, the PDA contains communication frequencies of the Monoliths and their plans - they are preparing a strange expedition to the X-8. We decide to deal with this. With the help of Akhill, we connect to the expedition frequencies and receive red SMS.
  • We go to the old KBO. We eliminate the security detachment.
  • We descend into X-8. We destroy the expedition, but there are some surprises - the monolith figured us out and cut us off from the channel. We clean up X-8 and think about what to do next.
  • Following logic, we go to the overpass. And not in vain: we meet Monolith reconnaissance detachments there. According to established habit, we clear everyone in the overpass to zero.
  • At the exit to the VP you need to be careful, another surprise awaits here - a Claw group is discovered! We finish off the remaining Monoliths, go talk to the Claw.
  • Let's talk. Let's find out his story. Claw says that he has something that interests us. But to get it, you need to fulfill his request. There's nothing to do, let's get on with it.
  • We go up to the VP and talk to Akill. We go to the Prometheus cinema, destroy the zombies so that Whiplash does not notice us. When everyone has been cleared, we quietly go up to the second floor. We see Khlyst at the window. We sneak up and kill him with a knife to the head (it doesn’t matter with what at all - the main thing is that he dies quickly and does not suffer).
  • We go to the Bar and talk to Arnie. We get a thing - this is a PDA, in which there is a tip to the cache, with the missing part of the reader.
  • We're going to Jupiter to look for Dragunov's hiding places. I advise you to read the description of the task in the PDA - you will learn a lot of interesting things about Dragunov, and at the same time - everything will fall into place. Cache 3 - the task description says it all. If you haven’t found it, watch the video from Alex75Rus.

    Dragunov caches:
    http://www.youtube.com/watch?v=yr3HXuduJI8

  • After finding the caches, we go to Varlab to see Klenov. We return the missing item and wait another day.
  • A day later we speak with Klenov again. We find out that everything we brought is part of one receiver that receives an unknown signal. Klenov also says that he has found hints that the signal is coming from the location of the Monolith's weapon, and that perhaps it is on Zaton.
  • Let's go to Zaton. We go to the VNZ "Circle", climb onto the roof. There we find a cache with Monolith weapons. Even though the hiding place is invisible, I’m not posting a screenshot of the location - it’s hard not to find something on the roof based on the sound. The thread is completed, thanks to everyone - everyone is free.
  • Modifications and Recipes

    Note! These recipes work in AMK and SIMBION mods

    Grandma's Beads.
    The Mother's Beads artifact is thrown into the Electra Anomaly for five hours. Characteristics: bullet resistance +5, endurance +250, radiation +5, resistance to electric shock -15. The probability of a successful mutation is 85%, unsuccessful 10%, rejection 5%.
    Take: from Brom for the quest with his weapon “Weapon of the Longman”

    Great-grandmother's beads.
    The mesomodification of Grandma's Beads is thrown into the Jellied Anomaly for three hours. Stats: bullet resistance +3, health +150, radiation +7, bleeding -380. The probability of a successful mutation is 72%, unsuccessful 12%, rejection 16%.
    Take: from Sidorovich for the quest “Clear the area from mutants”

    Skin
    (modified resistance to chemical combustion and bullet resistance)
    The Film artifact is thrown into the Springboard anomaly (transmutation time: 5 Zone hours). The resulting modification has the following characteristics: +35% resistance to chemical combustion, +7% bullet resistance, +3 radiation.
    Take: at the Cordon, at the checkpoint in the barracks on the nightstand between the beds.

    Scales
    Modifier Skin is thrown into the Carousel anomaly for 5 hours. The resulting mesomodification has the following characteristics: resistance to chemical combustion +42, bullet resistance +5, radiation +150, health +150, bleeding +100. The probability of successful transmutation is 80%, unsuccessful 10%, rejection 10%.
    Take: from General Voronin for RG-6 "Bulldog"

    Carapace
    The mesomodification Scales is thrown into the Jellied anomaly for 2 hours. The resulting hypermodified has the following characteristics: resistance to chemical combustion +45, bullet resistance +10, radiation +2, health +50, bleeding +130. The probability of successful transmutation is 70%, unsuccessful 20%, rejection 10%.
    Take: from Sidorovich for documents from the checkpoint

    Controller's scalp.
    The hypermodified Shell is thrown into the Zharka anomaly for 6 hours. The resulting absolute has the following characteristics: resistance to chemical combustion +10, bullet resistance +10, hunger - 20, health +100, psi defense +75. The probability of successful transmutation is 65%, unsuccessful 20%, rejection 15%.
    Get it: from one of the top twenty monoliths on Radar (the recipe is random).

    Soul Drops
    The Soul artifact is thrown into the Zharka anomaly for 4 hours. Characteristics: health + 600, endurance - 18, radiation - 10. Probability of successful transmutation 70%, unsuccessful 25%, rejection 5%.

    fiery soul
    The Soul Drop modifier is thrown into the Roast anomaly for six hours. Characteristics: health + 600, endurance - 18, radiation - 20. Probability of successful transmutation 60%, unsuccessful 20%, rejection 20%.

    Crystal Soul
    The mesomodification Fiery Soul is thrown into the Roasting anomaly for 10 hours. Characteristics: health + 600, endurance - 18, radiation - 30. Probability of successful transmutation 50%, unsuccessful 35%, rejection 15%.

    Crystal Soul of Bengal
    Hypermodified Crystal Soul is thrown into the Electra anomaly for 1 hour. Characteristics: health + 600, endurance + 18, radiation - 30. Probability of successful transmutation 50%, unsuccessful 30%, rejection 20%.
    Take: The entire chain from Lukash for the quest with the improved armored suit Beryl “Healing”.

    Porcupine
    The Sea Urchin artifact is thrown into the Zharka anomaly for 3 hours. Characteristics: endurance - 20, radiation - 65. Probability of successful transmutation 65%, unsuccessful 20%, rejection 15%.
    Take: Buy from the Informant in the bar.

    Electric Porcupine
    (mesomodifier of endurance and resistance to radiation) Modifier Porcupine rushes into the Electra anomaly (transmutation time: 5 hours of the Zone). The resulting mesomodification receives the following characteristics: -63 radiation, +100 endurance, -10% electric shock. Probability of successful transmutation: 72%; probability of degeneration: 25%; probability of rejection: 3%.
    Take: from the Miser for the quest “Clear the Bloodsucker Village”

    Snotty Porcupine
    The mesomodification Electric Porcupine rushes into the Kholodets anomaly for 2 hours. Characteristics: electric shock - 7, endurance + 90, radiation - 55, bleeding - 400. The probability of successful transmutation is 74%, unsuccessful 10%, rejection 16%.
    Take: From the wounded stalker (first give the first aid kit) on the second floor of the gas station next to the bandits' base in the Dark Valley.

    Stone Porcupine
    Hypermodified Snotty Porcupine rushes into the Springboard anomaly at 9 o'clock. Characteristics: electric shock +25, endurance + 85, radiation - 50, bleeding - 350. Probability of successful transmutation 70%, unsuccessful 20%, rejection 10%.
    Take: On the flash drive of a crazy stalker in the swamp near the Freedom base on Max's quest.

    Steel Gingerbread Man
    Artifact Kolobok is thrown into the Springboard anomaly for 2 hours. Characteristics: gap +5, bullet resistance +5, radiation +7. The probability of successful transmutation is 70%, unsuccessful 25%, rejection 5%.
    Take: from the Hunter in the bar for the quest “The Family Gun”.

    Titanium Kolobok
    The Steel Gingerbread Man modifier is thrown into the Carousel anomaly for 5 hours. Characteristics: gap +7, bullet resistance +10, radiation +15, fire resistance +25. The probability of successful transmutation is 50%, unsuccessful 35%, rejection 15%.
    Take: On the corpse of one of the mercenaries at the Chernobyl nuclear power plant checkpoint.

    Diamond Kolobok
    The mesomodification Titanium Kolobok is thrown into the Kholodets anomaly for 8 hours. Stats: burst +6, bullet resistance +10, radiation +10, fire resistance +25, chemical combustion resistance +15. The probability of successful transmutation is 78%, unsuccessful 17%, rejection 5%.
    Take: from Kruglov for help with the passage to Yantar.

    Giant's Little Brother
    (absolute tear resistance, bullet resistance, fire resistance, chemical combustion resistance, hunger resistance and radiation resistance)
    The hypermodified Diamond Kolobok rushes into the Zharka anomaly (transmutation time: 3 hours of the Zone). The resulting absolute has the following characteristics: +12% tear resistance, +10% bullet resistance, -15 radiation, +25% fire resistance, -45 hunger, +20% chemical combustion resistance.

    Take: from Kep for help in protecting the Barrier.

    Tears of Electra
    The Drop artifact is thrown into the Electra anomaly for 5 hours. The modification receives the following characteristics: radiation - 10, endurance + 18. The probability of successful transmutation is 75%, unsuccessful 10%, rejection 15%.
    Take: from Sakharov for the quest “Bring a body part of a snork”

    Tears of Fire
    The Electra's Tears modification is thrown into the Roasting anomaly for 6 hours. The modification receives the following characteristics: radiation - 30. The probability of successful transmutation is 65%, unsuccessful 20%, rejection 15%.
    Take: from Sakharov for X-16 documents

    Tears of the Chimera
    The mesomodification Tears of Fire is thrown into the Jellied anomaly for 2 hours. The modification receives the following characteristics: radiation - 40, psi protection + 45, bleeding +140, health +150. The probability of successful transmutation is 55%, unsuccessful 25%, rejection 20%.
    Take: from Sakharov for the quest “Bring a unique jumpsuit” (Ghost costume).

    Symbion
    4 artifacts are thrown at once into the “Jellied” anomaly: Medusa, Drop, Blood of Stone and Thorn - for 4 hours.
    It has the following characteristics: psi protection +50%, bleeding +50, resistance to tearing -25, endurance -20. The probability of successful transmutation is 70%, unsuccessful - 20%, rejection - 10%.
    Take: In X-18, on the table, next to the documents for the Bartender.

    Fire Dummy
    The Dummy artifact is thrown into the Electra anomaly. Transmutation time: 3 hours Zone. The modification receives the following characteristics: +30% resistance to fire, +36 endurance, -10% resistance to electric shock
    Probability of successful transmutation: 70%; probability of degeneration: 25%; probability of rejection: 5%.

    Bright Dummy
    The Fire Dummy modification is thrown at the Elektra anomaly. Transmutation time: 6 hours Zone. The mesomodifier receives the following characteristics: +30% resistance to fire, +73 endurance, -15% resistance to electric shock
    Probability of successful transmutation: 59%; probability of degeneration: 20%; probability of rejection: 21%.

    Moon Dummy
    The mesomodification Bright Dummy rushes into the Electra anomaly. Transmutation time: 8 hours Zone. The hypermodification receives the following characteristics: +30% resistance to fire, +109 endurance, -20% resistance to electric shock.
    Probability of successful transmutation: 50%; probability of degeneration: 35%; probability of rejection: 15%.

    Pudding
    (absolute resistance to fire, endurance and resistance to electric shock)
    Lunar Dummy rushes into the Kholodets anomaly (transmutation time: 12 hours of the Zone). Absolute gains the following characteristics: +45% fire resistance, -20 endurance, +50% shock resistance, +2 radiation.
    Probability of successful transmutation: 80%; probability of degeneration: 10%; probability of rejection: 10%.
    Take: In X-16, on the floor in the last cell to the left of the Ghost's corpse.

    Completing all Akim's quests.

    Akim is a shady and suspicious guy who lives at the checkpoint between the Cordon and the Landfill (in the yard there is an infantry fighting vehicle and a tower). Dressed like a complete idiot, but a very important character. So don't rush to kill him. However, you won’t be able to do this.

    1st Quest: Bring 10 zombie hands
    Nothing could be easier! We go to the Landfill, go past the Equipment Cemetery and turn right - towards the swamp. We pass the swamp and go deeper into the forest. The number of zombies in this forest is quite enough to complete the quest.

    Map. The arrow marks the place where zombies gather.

    2nd Quest: Bring 1st part of old documents
    Also quite an easy quest. We go to the Landfill and cut through the entire territory to the northern checkpoint of Debt.

    The trailer has a canopy made of camouflage mesh and several boxes. On one of these boxes are the documents Akim needs.


    If for some reason you don’t find them there, then don’t worry. They were united by one of the debtors. Talk to everyone; go to the “Trade” menu. One of the people hanging around the checkpoint has documents and you will see.

    3rd Quest: Bring the 2nd part of old documents
    We go to Agroprom and climb into the underground tunnel where we went to get the shooter’s flash drive. There, in the tunnel with the electricians, there are documents.


    We enter, go through the tunnel, go down the stairs, turn left. We go up the stairs and enter the tunnel with electricians. Right in the center of the tunnel (it couldn’t be otherwise), they lie on the pipes.


    Yes, who would doubt it. However, nothing surprising. On the contrary, I would be surprised if they were lying in Akim’s table, and he, the poor fellow, would be crawling on the floor, adjusting his glasses, and complaining that he could no longer see well.

    4th Quest: Bring the 3rd part of old documents
    We head to the Dark Valley to the X-18 laboratory. In the basement there is an entrance to an underground laboratory.

    The first part of the documents is located in a room with boxes behind 2 tanks in the corner.


    The second part of the documents is also behind the boxes. But not here. We go to the hall with the pseudo-giant. We go in, immediately turn left and go to the corner to the boxes. Let's look behind the boxes. Let's take it.

    The third part of the documents can be located in two places. On the refrigerator in the room with the refrigerator.


    Or a dead stalker on the surface. We go to the pipe, jump onto the ledge and look for the corpse. He has documents.


    The 4th part of documents is in the hall with a pseudo-giant between two boxes immediately behind the grid.
    The order may not be followed.

    5th Quest: Bring a broken PDA, 4th part of old documents and 4 armored vehicles
    The PDA lies in the Dark Valley on a tap near the bandit camp.

    The 4th part of the old documents is located in laboratory X-16 on the floor in a round room with a switch.

    Remove the SKAT-10 armored vehicle from a military vehicle and repair it.

    Remove the bandit exoskeleton from the bandit and repair it.

    The exoskeleton of neutrals can be purchased from Syak on Radar or from the Doctor in Pripyat, waiting for the suit to become available for sale. It can also be removed from a corpse that lies near the radioactive pipes between the crossing point to Pripyat and the place of the battle between Freedom and Duty.

    You can take the Dolg PS3-9MD scientific suit for the grenade launcher you brought from Voronin. Petrenko gives such a suit for the liquidation of a defector. You can exchange it for vodka at Max's or walk to the ATP location and persuade one of the bandits to give it to you.

    6th Quest: Bring a piece from each monster
    The list, in fact, is like this:

    1. Rat Spleen
    2. Tail of the Dog
    3. Jerboa Head
    4. Zombie Hand
    5. Eye of Flesh
    6. Hoof of the Boar
    7. Pseudo-Dog Tail
    8. Cat's Tail
    9. Snork's Foot
    10. Bloodsucker tentacles
    11. Burer's hand
    12. Hand of Fracture
    13. Chimera Claw
    14. Controller's Hand
    15. Eye of Poltergeis
    16. Pseudo-Giant Hand

    7th Quest: Bring the experimental SKAT-15 armored vehicle and upgrade blocks for it
    After the conversation, look for Akim’s notebook in the inventory. It contains the estimated location of all parts of the quest.

    Let's go to Yantar. There is a small building on the territory of the plant.


    There is an armored armor on the roof of this building.


    We are looking for the module activation system on the roof of one of the cars in the Wild Territory.

    The 1st upgrade block lies on the roof of the building on the Radar.


    The 2nd upgrade block is located in the Cave.

    8th Quest: Bring medicine
    Vials of medicine in the amount of 5 pieces are located in the minefield north of the Military Checkpoint on Cordon. Somewhere here.

    Be careful while searching. After all, the military is very close. Well, it’s better not to be particularly distracted by any other tasks after receiving the task. Let's go straight for the bubbles.

    9th Quest: Bring the Rubik's Cube
    We go to the Dark Valley and climb onto the roof of the gallery. The cube lies there, waiting for us.

    \It seems that's it. If there are any additions or corrections, welcome here in the comments.

    STALKER: People's Solyanka is a modification for the original game "Shadow of Chernobyl", radically transforming the gameplay and adding many new quests. In addition to tasks, the player will discover previously unseen locations, as well as new equipment, guns and other additional items.

    Walkthroughs of all three parts of STALKER can be found on our website. This article describes only the quests added by the mod.

    Search for the missing expedition

    Go to Cordon and look into the viaduct under the road. In this tunnel you will find the body of a fighter named Andrey - take the quest item to activate the task.

    Next, you need to find the gopnik who pocketed the soldier’s PDA. While following the signal, you will come across a false SOS signal. This bandit will not have the required item, so you will have to move on.

    The real thief of the CCP is called Fraer. You can find him on Voronin's quest. Not only that, but you can also come across him on quests in many other locations.

    After discovering the thief, take the find to Prapor, who is located in the Dump location. For ten first aid kits, he will tell you that the Bartender's guys will be able to restore the PDA.

    Get to the Bartender and bring him Tears of Fire. It is for this artifact that he will agree to repair the equipment, but subsequently his mechanics will break the PDA, after which the plot will be interrupted.

    The next stage of the quest will begin during Lukash's quest. You will have to find a certain Pavlik, and then finish off a contact nicknamed Ara. It is on the body of the latter that you will find a PDA with new information about the disappeared.

    Go to the Wild Territory, specifically to the end of the map, where you can move to Yantar. Here you will find Sivoy’s detachment, from whose PDA it will become clear that you need to go to Sakharov for new information about the expedition.

    Visit the scientist and find out about the missing guys. He will refuse to talk to you until you complete the tasks related to the Fang and deal with the Scorcher.

    When the job is done, Sakharov will send you to the X-10 laboratory. Previously, you could already visit it without meeting anyone. However, Sakharov will begin to insist and you will have to visit there in any case.

    You will still find fresh bodies on the spot. Apart from two corpses, there will be a half-dead Ecologist in the laboratory - fulfill his last request by finishing him off. Next, visit the Phantom and tell him about what happened. The comrade will answer that it is probably possible to get out of the laboratory another way, but it has yet to be found.

    First, talk to Freeman - he will tell you about Jameson's mercenaries who once tried to conquer the Monolith. Next, go to the Dump location and kill Tomaz’s squad there - it is from him that you will get the necessary documents. From the information it will become clear how the mercenaries got to the Sarcophagus through the X-10 laboratory and then returned.

    With the data found, talk again with the Ghost, who will ask you to get for him ten Golden Chunks of Meat, which can be found in the vastness of Chernobyl Nuclear Power Plant-2.

    When the necessary items are delivered, you will learn about the exact path from the Sarcophagus to Chernobyl Nuclear Power Plant-2, and will also receive a new quest to find three parts of the journal. All you have to do is get to the location described above, get the diary and return it to the Ghost.

    N laptop Arkhara

    Talk to Dan, who is located in the Swamp location. The guy will send you to Agroprom, where you need to get information for the quest. After that, go to the Bar and talk to the man nicknamed Zakhar, and then to Dan. The latter, by the way, will also issue a task for the defense of his squad.

    Dan will tell you about emboldened warriors at Agroprom who are planning something. You will have to visit the location and obtain a transmission with valuable data. On the spot, find Arkhara so that together with him you can hit the military, grab the package and deliver it to Dan.

    Deliver the address book to the owner, after which he will give you another assignment to find his computer. Arhara will also advise you to exchange a few words with Dan.

    Dan will tell you about a flash drive of one researcher from the X-18 laboratory, which you will have to find. Having obtained the carrier, deliver it to Dan and receive a reward in the form of a psi helmet.

    Now you can visit the Radar, where Arhara's computer is located. All you have to do is get to the Warehouses and give the find to a man nicknamed Yakut.

    The search for the Phantom and the killers of Fang

    The quest chain begins when you discover Freeman's weapon. Return the cannon to its owner to receive the quest to find his briefcase.

    You will find the case from the mercenary Jameson in the Wild Territory location.

    Naturally, the guy will refuse to resolve the matter in an amicable way, after which you will have to finish him off. After dealing with his guys, take the item and deliver it to Freeman.

    You will find the diary itself at Agroprom - return it to Kruglov, and then visit the Bartender. The latter, if you want to get information from him, will ask for the Sibion ​​artifact in return.

    Find the Fang Killers

    To begin with, Voronin will send you for a flash drive of a man nicknamed Psycho. The latter huddles in the swamps near the Army Warehouses zone. By the way, you could previously deliver the same media to Max at his request. In this case, you will have to visit him and buy the device.

    Also keep in mind that when you first visit the Swamp Psycho location, animals may kill you. It makes sense to immediately visit him, finish him off and take the flash drive, without having the corresponding tasks. Otherwise, you risk coming to an empty place, as the corpse will simply disappear.

    Now visit the Informant at the Cordon base. To continue the chain, you will have to get information about the Tyrant - Dan will give you his PDA (if the latter becomes your rival after the conversation, you will have to reboot and ask him to fix something).

    After this, deliver the device to the Informant, who will lead you to a certain Le Havre. He, in turn, will talk about the cooperation of Svoboda members with mercenaries, which is carried out thanks to him.

    On Le Havre's instructions, find a guy named Bolt and kill him, taking the PDA. Then the mercenary will send you to the X-10 laboratory, where the body of a Monolith with the necessary information may lie. On the spot you will indeed find a corpse - deliver the documents to Le Havre.

    From a conversation with Yakut, you will learn about the planned conspiracy. Next, talk with Freeman, who will inform you about the secret meeting of mercenaries. You will have to go to the meeting and kill all its participants. Having obtained the carrier, deliver it to Freeman.

    Le Havre will not appreciate your action, after which he will quarrel with you and take away your money and many valuable things (therefore, it makes sense to throw them into the cache before visiting the mercenary). After this there will be a battle in which you will have to kill all of Le Havre’s associates and himself.

    Next, Yakut will tell you about some cargo that was taken by mercenaries at the Svoboda base. You must visit the mercenaries, kill them and get the item. All you have to do is return it to Yakut to receive the reward and your own clothes that Le Havre took from you.

    Find the Ghost

    From a conversation with Kruglov, you learn that he needs a good computer to decrypt data from the magazine. Arkhara will point you to the X-18 laboratory, where a suitable system unit may be located.

    Get to the point and take what you need. When you deliver the computer, Kruglov will send you to a man nicknamed Yakut. The latter, in turn, will lead you to the lower levels of Agroprom.

    Please note that this continuation of the chain will only open after completing the task of neutralizing the Scorcher.

    Along the way, the Phantom will contact you via PDA. Finally, in the dungeon you will have to fight an ambush, which, however, was not organized against you.

    Now you need to visit Yakut again, who will advise you to visit the Radar, where you will find the Ghost. The elusive guy will ask you to return his flash drive, which is located in the possession of a certain Beast in the Avengers group.

    The story quests end here, but secondary quests still remain in the Solyanka Team.

    Clear Sky Quests

    First you need to go to the Swamps. First you need to talk with the Fan, who will ask you to defend the base from the attack of mercenaries. After this, the guy will help you get to the Swamps.

    On the spot you will meet Dyak, whose comrade is in trouble. You will have to get to the church where the gopota is holed up, and then kill her. Sokhaty himself, Dyak’s friend, will be there. For your help, the Deacon will inform you about a secret portal to the Clear Sky base - use it.

    At the CHN base you will find three NPCs, each of which can give you a unique quest. Talk to Vasily to bring him healing ointment.

    The necessary medicine is in Kalmyk's hut. Inside you will find a briefcase with a grenade that you need to take. After this there will be an explosion, which you can survive (you can because it will require very good protection). Then Kalmyk will appear.

    Kalmyk will ask you to get a box, the location of which is marked on the map. Near the cargo you will find a teleport that you need to pass by.

    The specific location appears to be chosen at random, so you'll have to spend some time finding a safe path. Deliver the box to the petitioner to find out about the price of the ointment.

    You will have to bring a certain amount of resources, and only then Kalmyk will give you healing tubes. As a reward for the ointment, Vasily will agree to repair and improve your equipment.

    Cold, the second man at the CHN base, will send you in search of the pseudo-giant. You don't have to kill the creature - just mark it. The location of the mutant is marked on the map, but it does not always appear where indicated.

    Otherwise, you will have to look for the creature above and to the right of the building in which Adrenaline is hiding. Tag the monster with the special Cold Cannon and report success.

    Sviblov will give you several tasks, some of which are necessary for further advancement in the plot.

    The leader will ask you to deliver him the brains of the controller - get to the indicated point and finish off the mutant. Next, Sviblov will need a PDA, which the Gopniks have. First you have to visit Koshchei, and quickly, since he can die in a skirmish with bandits.

    Koschey will send you to the lads’ base, where you need to make your way in a certain way - through the tank, then onto the roof and down. If you act carefully and secretly, you can steal the PDA from your briefcase without complications.

    When you take the PDA, Dan will come running to your aid along with his group, which will attack the camp. Now return the PDA to Sviblov to receive the next task - Save Freebies.

    Sviblov will send you to the enterprise where Dan’s group previously lived. On the spot, you must meet two conditions: remain unnoticed by the mercenaries and prevent Freebie from dying during the battle.

    You can get to the base through a tunnel with electrical anomalies, which ends in a hole in the wall. At the base you will have to fight with the Monoliths, so prepare yourself and choose a suitable position.

    You can stand right next to Freebie and then, after his scream, kill two opponents at once, since at this time they will freeze for a couple of seconds. Return to the employer and tell them about your success.

    The Cat's quests or the search for the Black Doctor

    Find Dan, who will send you to the Cat. The latter will ask you to escort him to the destroyed village where the body is located. Once there, go behind the Cat and examine the fanatic's corpse to take a map.

    After finding the map, the Cat will go to the CHN base. You will have to accompany him, while simultaneously dealing with opponents. After this, you can talk with him a second time in the Cold bar, which is at the base.

    The new task of the Cat will send you in search of a certain person. Talk to all the residents of the base to ultimately learn about Misha Los. You will find him near the building where Sviblov is waiting. Next you have to go in search of a TV.

    Visit Cordon, and specifically Akim, who has a TV. Return with your find to Moose to receive a reward - information about the approximate habitats of fanatics.

    Next, visit all the indicated points and kill the Monoliths. Having obtained the documents, visit the Cat and hand them to him. If you don’t find the Cat at the CHN base, then go to the AC - to the parking lot, which is located between the Svoboda base and the nest of bloodsuckers.

    After this, talk with Kalmyk, who will need the components to create the medicine. Deliver what you need and wait a day. Finally, deliver the drug to the Cat to continue the chain.

    Now you will have to grab the “tongue” somewhere in Agroprom. Below the left side of the territory you will find fanatics - kill them and rescue Chuk and Gek.

    Tell the Cat what happened to continue the chain. He will tell you about Rabinovich and send you to a man nicknamed the Miser. The latter will answer your questions and direct you to Modest.

    You will not find Modest on the spot, but the Joker will give you information about his whereabouts for some three bottles of vodka, which you will have to drink with him.

    Being a loser, go to the village. Soon, Modest will contact you and ask for help - he is wounded and needs a first aid kit. When the guy comes to his senses, he will tell you about Rabinovich. At the same moment, you are suddenly attacked by a squad of avengers - kill them.

    You will find Rabinovich in Pripyat, and specifically: in a building near the hotel. It's worth saving your progress here. During the conversation you will learn about a certain “Black Doctor”, after which you will have to visit the Cat. Tell him what happened, and then go to Zakhar. In a conversation with Zakhar, you will learn about Brother Louis, who will need to be caught.

    Visit the Swamps and find the Avengers Fort, which is located on the top right of the location. There, deal with all the guards and talk to Louis (you shouldn't kill him).

    Now your task is to visit the Svoboda base, where the Frenchman may be located. Alas, you will only find his body in place - take the PDA and give it to Zakhar.

    At this stage, only half of the quest is completed, and only now you receive the goal of finding Fang. You will have to complete a whole series of quests to track down this stalker until eventually you finally meet him. When the task is completed, go to the city of Limansk.

    On the way, you will come across the Freedom building, a detachment of which is led by Borman. The latter will ask for a favor - you will have to eliminate the sniper point. Go to the place and kill all opponents, including the sniper. Then Sviblov will contact you with the purpose of meeting.

    When you report to Borman, you will receive a new assignment to find the silencer. Return to the construction site and take the item from the box.

    By the way, NPCs often take this item for themselves when you leave the location after your first visit, so be careful.

    Now you need to give the muffler to the Skruger, which is what Borman asked you to do. You need to wait half a day and then return to the last one for your reward.

    If you haven't forgotten, Sviblov contacted you. The CN leader will ask you to find the messenger in the Radar location. You will find the courier near the stalker Ghost.

    After picking up the package, visit Sakharov (do not go to Sviblov yet, despite the goal in the journal). Here it makes sense to use the teleport that Kostya told you about earlier.

    At the researchers' base, hand the box to Sakharov and eat, since then you will have to sleep for more than a day. Next, talk to the scientist again, and then visit Sviblov to get a new device - a portal deactivator.

    With the new gadget, run to Limansk, namely: pass the construction site and go to the hospital, which is in the north. Nearby you will find a detachment of the Cat and the leader himself. The guys will help you get to the hospital, at the end of which you will finally meet the mysterious Black Doctor.

    Search for the mysterious stalker's swag

    The main NPC of this series of quests is called Miner. You need to get to the Cave location, for which you need to take the task from Baldy at the Cordon base. The miner, when you receive the task, will give you an additional goal - to find the Book.

    In a conversation with the Miner, take on the task of finding Fima Coal, as well as finding the guard’s documents. Go to the Labyrinth, on the upper floors of which you will find both documents and the missing guy. When the job is done, you will be rewarded with the opportunity to go to the Cave location.

    Return to the Miner and give him the information, as well as Fim. Next, talk to the prodigal son to get information about the mysterious swag.

    The guy will also advise you to talk to a man nicknamed Adrenaline and tell you about the hidden path from the Labyrinth to Amber. He will give you another tip to the secret path if you bribe him.

    From a conversation with Adrenaline, you will receive a quest to find swag from the Labyrinth. Having found the item at the specified point, read the documents with valuable information and deliver the item to the employer.

    Tell Adrenaline about your meeting with the invulnerable Monolith. Next, you will be sent again to the Miner, who will advise you to join the Monolith (temporarily).

    First, you will need to visit Sidorovich to take on the quest to find the Monolith necklace. On the way to the Labyrinth, avoid your comrades, as they will now consider you an enemy. Talk to the invulnerable Monolith, who will accept you as one of his own and tell you the last part of the password to the bunker door.

    By the way, you will have to deliver two artifacts to the immortal, otherwise he will not speak. Finally, once in the bunker, grab the swag and return to Sidorovich to hand over the necklace. Deliver the found swag to the Miner, after which the task will be completed.

    Search for the mysterious stalker

    The task will become available only after you complete the line of tracking down Fang killers. Keep in mind that some chain objectives (this also applies to other quests) will not appear on your PDA. Carefully memorize NPC dialogues or take screenshots.

    Take the swag and get to the top floor of the Labyrinth, from where you can go to a new location called the Undiscovered Land. On the spot, talk to the Astrologer, who will tell you about the natives.

    First of all, visit the Hermit to learn even more about the residents of the location. After receiving your luggage with medications, visit the Gynecologist and give them to him along with your swag.

    Zhora-Anomaly, with whom you will have to talk, will ask you for batteries to unlock the second door (he opened the first one himself). Near the Cave, visit the Old Man to learn about a dungeon with batteries. He will also ask for a favor - to find a watch that you find along the way.

    The Hermit will also tell you about the Fire Cave dungeon, also mentioning its “inhabitants”. There are two ways to get to the OP, but only near one can you stumble upon Pilgrim.

    The latter will agree to help you, but first you must deliver him a razor from his box. Now the Avengers are in possession of his box, so they will have to be dealt with.

    Get ready for a short stealth mission, during which you need to find Pilgrim's thing and take all the swag from there. The quest will be interrupted if you allow yourself to be discovered even once.

    Hand over the razor to receive the Watch. Give the watch to the petitioner to get a tip on new crossings. Visit Pilgrim again, who will now give you batteries. Then the Hermit will contact you.

    You will find out that Adrenaline wanted to talk to you. The latter will tell you about new information about the owner of the swag. Adrenaline will also need a detector, for which you will have to visit Vitya-Hologram.

    Hand the batteries to Zhora and at the same time talk with Vitko. The latter will require one artifact and two detectors. At the same time, Adrenaline will get in touch and tell you about the strange guys who asked about the swag. Visit the scientist at the explorer base and buy detectors.

    After giving Vitka what he needs, go to Cyclops. He will tell you about a cache with the necessary detectors - go to the Dump location. Having obtained the detectors, use one for yourself, and give the other to Adrenaline.

    When the gadget is delivered, you will learn about the mysterious guys who sniffed around here about the cache. One of them was the Astrologer, the other was unknown, although the equipment had seen everyone.

    The Gynecologist will contact you, informing you that the box has been unlocked. It turns out that inside there was a former map of the Chernobyl Nuclear Power Plant. You will be asked to find information about the Perfusor. To learn more, visit the already familiar poet Cyclops. After this, go to a new point near the Labyrinth.

    On the spot you will come across a barely breathing mercenary who will tell you about the Perfusor flask. Here, pick up the data storage medium. Before leaving, patch up the wounded person.

    Give the carrier to the Gynecologist. He will also mention the flasks and say that you will also need materials. A sniper can tell you about the latter, but it’s difficult to get close to him, since he shoots at everything that moves. Talk to Cyclops again.

    At the same time, the mysterious owner of the card will contact you, who will ask you to return the find, but will give the go-ahead to create a copy.

    Visit the Warehouses where the flasks are stored. Hand over what you found to the Gynecologist, who will now need a power supply and a microcircuit from the Svoboda armor. Also hand over the card so they can make a copy for you.

    Get to the crater point to get the deactivator. After this, look into the cave with anomalies “Zharka”, where Pilgrim is located. The guy will help you get to the mercenaries and pick up the necessary components.

    Now visit the leader of the Avengers in the NZ location. The guy will ask you for a modest favor - to finish off Sidorovich and bring his head as evidence.

    Deliver all previously found resources to the Gynecologist, and then pick up a copy. The gynecologist will insist that the Avengers' service must be performed. Naturally, they can be deceived. To do this, visit Owl, who can make a stuffed animal.

    In order for Owl to help you, you must bring the body of the controller, one of whose brothers was just killed nearby. Next, the hunter will need chimera claws (ten pieces) and one hundred thousand rubles. When you provide him with everything he needs, the head will be done.

    Give the stuffed animal to the Chimera, who will still refuse to give you the materials. Here you will learn about his squad, who are preparing before going out in search of the daughter of a certain rich man.

    In parallel with this, Cyclops will contact you, informing you about the cache. Visit the poet and go to the indicated location. There you will find the materials that the Chimera refused to give up.

    Hand over everything found to the Gynecologist, after which the Perfusor will be completed. Next, Fang will get in touch, asking for a meeting. Once again, Cyclops will help you with a hint - visit the place with the cache. This completes part of the chain.

    To the news of Fang

    When you finally collect the Perfuser in the previous tasks, you will receive a tip from Fang. The guy will contact you and offer to meet in the Fire Cave. Here Fang will ask you to explore the Warlab zone, which can only be reached through the Radar.

    Once there, you will come across an obstacle in the form of a door with a code. Help Syak find his materials to get the necessary password. Next, you will find yourself in the Military Laboratory, stumbling upon a battle between fanatics and mercenaries.

    You can wait out their battle so as not to expose yourself again. Afterwards, Fang will contact you.

    Now find the body of a man nicknamed Bonecrusher, which lies in the game room. Having collected the documents, return to the employer, who is waiting for you at the former base of the debtors. Fang will give you a new goal - to become one of the mercenaries, helping them.

    Before completing the next goal (Lukash's task), you need to work with him and complete several quests.

    Complete the orders of Lukash, as well as the Miser, since it is their tasks that will allow you to increase your relations with the Freedom faction. Otherwise, as the quest progresses, the faction may turn against you, and then everything will fail.

    Lukash will tell you about the signet and the Spider. Get to a point on the location and eliminate the target from which you can pick up the insignia. Now you can pass for a mercenary.

    As before, when you pretended to be a Monolith, try not to catch the eye of any other groups, otherwise there will be a battle and, accordingly, a decline in relations.

    In the Military Laboratory, find the Panther and talk to her. You will need to find the transmitter, which will be in the bag (you can find at least three: in the elevator shaft, in the main room with green cabinets and under the stairs, which lies near another staircase up).

    When the job is done, you will find out that some authority wants to talk to you.

    Dembel will give you instructions to seize a stuffed dog from Lukash's possessions. Next, talk to the Panther, who will ask you to take the package from the courier who is located at the Cordon (you can use the scientist’s teleport).

    Here you must get to the bridge and stand on a certain point, after which the Panther will contact you and report the approach of the courier.

    Upon completion of the assignment, report to the Panther. The man will ask you to retrieve the bag from Lukash's territory using the invisibility suit.

    At the indicated location, climb into the storage room and take the required item - prototype equipment (do not put it on, otherwise it will break). Also pick up the scarecrow on the top floor, and then leave.

    Deliver the discovered items to Dembel and Panther. After this, the mercenary leader will want to talk to you. It turns out that the confrontation with Le Havre is still a thing of the past, and the hottest battle will come only later.

    The leader will send three companions to help you, who cannot be killed. Together with them you will clean out the mercenaries from the Military Laboratory.

    Report to the two employers again, and then head to the Bar. Fang will send you to Lukash so that you give him the faction insignia.

    The chain continues, and now you must do a favor for Lukash - bring the Freedom detachment to the indicated place. Then Panther will contact you. If you haven’t cleared the Radar location before, now is the time to kill all the enemies on the road to the laboratory.

    Ask Vitamin about the convergence point on the Radar. On the spot, talk to him and lead the squad to the opening in the fence, after which you will talk to Vitamin again.

    Inside the laboratory, Freedom herself will clear out all the mutants, while the employer will be waiting for you in the entertainment room. After a conversation with Vitamin, the teleport block will stop working. At the same moment, Cyclops will contact you.

    Before leaving, visit the elevator shaft and take the stairs to the secret laboratory room where Lazy Guy sits. It is he who will tell you about the leader of the researchers, Klenov, who has important information and can give you an assignment. Having done this, you will receive a quest to escort the Hologram to the laboratory.

    Only now visit Cyclops in the same place to find out about the cache. Next, bring the Hologram to the agreed location, and then report to the employer.

    Klenov will give you another quest - to get a couple of things. Go to the Cave, where a local will give you a Poltergeist artifact. The man will give you the quest item only when you meet the Doctor in the city of Pripyat, which involves handing over the medallion. And the guy will have to get flashlights.

    Bring Klenov everything you need to receive secret passage points as a reward. If this does not happen, go to the Red Forest and help the Shadowman squad. It will be necessary to complete two tasks - clear the passage and kill the mutants.

    Now get to Genki Captain, whose location is already marked on your map. The man will ask you to get the stolen bag. To do this, visit Cold in the Swamp location to find out more information about the kidnapper.

    Eventually you will find the thief in custody, so you will have to ransom him. After taking the bag, return to the employer.

    After this, you will find out coordinates with valuable information. Get to the bag, fighting your way through hordes of mutants, and then return to Fang. Once again, Fang will need your help to rescue Denis. When the job is done, you will find out that the Astrologer wanted to talk to you.

    New quests for Fang in the Old Village

    When Denis is freed, tell Fang about your success and go to the Astrologer at Cordon. Next, you will have to visit Sidorovich, on the way to whom Fang will contact you and ask you to lend a helping hand to the Pilgrim. Leave the visit to the huckster for later and go to the Old Village.

    You will meet the pilgrim at the beginning of the location - the guy will be trapped. Soon a squad of stalkers will reach you and deal with the trap. Their leader Kolmogor will ask you to kill the military at the supermarket.

    Complete the assignment, and then go to the headquarters that needs to be recaptured. When this is done, Panther will contact you. Kolmogor will want you to explore the village.

    After talking with Pilgrim, explore the village and then return to the employer. Kolmogor will ask you to find the Panther and the transition point to Limansk. Visit the Swamps, where the Panther is located (find the peninsula on the map and get to its southern point). Here you will find the lair of the controllers.

    As you approach the Panther, Fang will contact you and show you a new point - a secret path to the Old Village. After talking with the Panther, get to the Expert, whose location is marked on the map. From him you will receive a quest to find the embryos of the dead and kill everyone who has settled in the village.

    There, by the way, you can find three caches: the first is located near the sign that says about the canister, the second is nearby in the water, and the third is near the tree that grows near the table with benches.

    Report your success to the Expert, then visit the Panther and bring it to the Expert. After that, follow him to a certain place, after which go to the secret path to the Old Village. It is along this line that you will have to bring the Panther to Kolmogor.

    Along the way you will have to shoot back more than once or twice, so get ready for tough fights. Then Kolmogor will get in touch with a request to get to the second part of the village and kill the military there. Only now visit Kolmogor and tell him about the completed task.

    Next, Klenov will need your help. Talk to Pilgrim and return to the laboratory. At this point you will have to complete the above chain with the Black Doctor, after which the quest will resume. Klenov will ask you to find the psi antenna.

    The required item, if it is not displayed on your map, is located on the machine itself in which the protagonist was delivered to the Zone. Kill all opponents and return to the employer. All you have to do is visit Pilgrim to start a new chain.

    The Elusive Astrologer

    After talking with Pilgrim, Fang will contact you, who will ask you to visit Chernobyl Nuclear Power Plant-1. On the spot you will find a Ghost - tell him about the task so that he will accompany you to the point.

    Once at the Generators, talk to your friend again, and then go in search of the Countryman, which is lower on the map.

    Having found the Countryman, do him a favor - complete the quest or pay. The task is short, so it's better to choose the first option. You will have to pass the location in time, using the tips that the old man will give you (in the dialogue). After that, tell us about the fallen turntable and go to Fritz. Fritz will allow you to talk to the prisoner.

    When their conversation ends, ask more about the Bosun, and then ask the Doctor to use the turntable. Take a helicopter to the Swamps.

    On the spot, go to the destroyed viaduct with the railway, where the Bosun will be waiting for you. He himself will find himself in a small cave, which can be accessed through a crevice in the fence.

    Then you need to talk to the Ghost, who will open a new path to Pripyat for you. Talk to Andersen to learn about the joystick. Having found the loss, return to the Boatswain. Next, the Bosun will deal with the antennas, after which you will need to talk to him again.

    Now visit the Phantom. You have to capture a base with two comrades, as well as air support. A battle of pinwheels will follow, and then the fanatics will attack you. The leader, when his guys fall, will try to escape - chase him through the tunnels.

    You will eventually discover the Panther's body. Soon the Doctor will arrive to you - talk with him, then with the Phantom, and then go to the village.

    Bosun will be there, a glass of vodka on the table, DDT on the radio, and so on. After drinking, visit the Phantom, who will give you the password. Use the code to open the door to the laboratory.

    There will be a teleport blocker in place - get to the body and take the information. It's time to visit NZ. Find a hidden cave in which a person will find himself.

    You shouldn't go down there - you need to return to Fang and get into the cave with him. The mysterious person will be Mukha. After this, exchange words with Fang again; then a sudden meeting with the Panther will follow.

    Escort the Fly to the Hermit. When the job is done, leave the area, but then, as soon as Fang contacts you, go back. The fly will ask you to find her doll and photo.

    After talking with Fang, visit Klenov’s laboratory to pick up the necessary things, and only then go in search of the doll. You will find the toy in the Radar location, in one of the houses where a cache was previously discovered following a tip from Cyclops.

    After talking with Fang, go to Voronin, and then to the Bartender. Next, you need to visit Chernobyl Nuclear Power Plant-2 and examine the broken turntable. To get to the crash site, you will have to use the Zealot teleporter.

    Report your success by radio, and then continue searching for other turntables.

    You will find the second car in the lowland, in the same location. The location of the third helicopter is indicated right here, in the tips (you will need to use the teleport). After this, visit Mukha, give back everything you found and move to the mainland, where the warriors left you a gift.

    Next, Fang will get in touch - run towards the swamp, where the Fly’s corpse will be. Her partner survived, so patch him up. Now visit the cave again where the Fly was discovered, and then go to the Generators location.

    On the spot, talk with Andersen, who will ask you to get all the generators. After the conversation, go to the indicated point and kill all the fanatics. Soon you will come across a Panther.

    At Chernobyl NPP-2, Fang will send you to a point with new squads of fanatics - kill them, and then run back. On the spot you will see a turntable falling, the explosion of which will take your comrade with it.

    Next, visit the hospital to talk to the Black Doctor. Now a new branch of the building will open to you. Talk to all the characters and choose one of the options that will affect the further narrative.

    For a full-fledged finale, in a conversation with the Doctor, you will have to choose the option of making your own Luck Stone. To do this, throw the Poltergeist Heart into the outlined circle.

    Thus, you will receive art with which you will be able to bring the Fly back to life. When this is done, visit the Panther in the hospital. After this, you will be able to penetrate the previously closed area at Agroprom, where your comrades are located.

    After that, Arhara will look at the light. When he leaves, go to the gate and talk to the new NPC, who will point you to the next objectives. Use the teleport and talk again with Arhara, who has prepared a gift for you.

    Other endings are not much different from the full ending, but because of them you will not be able to advance further in the plot.

    Quests of Lightning and the search for the Dead City

    After talking with Fang, use teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will be greeted by a certain Lightning, after which you will find out that there is a bug on your PDA. Defeat the "spies" and go to the Bunker to meet Lightning in person (grab the first aid kit).

    Next, head towards Limansk, where you need to find a building with a portal. Inside you will find the body of the Wanderer - pick up the document and use the new portal, and then another one to be free. Here you will meet the Legend of the Zone, and then Semetsky will tell you about the shortcut to the Generators.

    The ghost will advise you to find a man nicknamed One-Legged Maximilian. After the conversation, get to the Sarcophagus, where the new portal is located. Use the photo gun to film the activities of the fanatics, and then return back through the portal.

    In the village, after corresponding with the Ghost, visit the Pilgrim, who will be happy to look at the pictures you took. At your request, he will remove the interfering numbers (you will have to wait), after which you can go to the Generators location.

    When the One-Legged One receives the pictures, he will give you an upgraded detector. After the conversations, grab the exoskeleton with camouflage and head towards the X-10 laboratory.

    When Korn unlocks the entrance, show yourself. At the same time, a battle will begin, and you will have to protect Korn from the Invisibles. After the battle, talk to him and take the camera. Then move to Pripyat.

    In the city, explore the garden where Korn left the cache. There you will find the quests necessary for the task. After this, go to the Radar location and find Korn and Fang there, who need to be brought to the garden.

    If you selected the lens yourself, then Korn himself will have to deal with the safe. When he unlocks it, talk to Fang, and then again when the battle is over.

    Talk to Klenov in the military laboratory to get batteries for the camera. After this, you will need to visit the X-16 laboratory and remove the Brain (you can also find and remove the controller there).

    The next goal is the Factory, where you need to talk with Chernomor. Get him a cure for the zombie virus and escort him to the stalkers' base. For your help, the guy will show you the coordinates of a good rifle with ammunition. Just now return to Klenov and provide all the photographs.

    Visit Lightning and after communicating, dispose of all isomorphs by throwing them into the portal. Then the Panther will contact you, and Lightning will open a portal for you to the Cordon location. Here you will find Hog, who will need your help. The reward is a cache of Invisibles.

    Directly Cordon. Here will follow another correspondence with Panther, and then a full meeting with her father. After this, you need to try to catch up with the Panther.

    Visit Yantar to talk with Chernomor. In the Cordon location, visit the point and photograph a group of people to discover the main enemy, and then hand him over to the Panther's father.

    Use a cloaked exoskeleton to explore the Undiscovered Land. There you will stumble upon a conversation between mysterious individuals, one of whom calls himself a representative of the Last Day. When they disperse, get to the One-Legged One and find out about the new cache.

    After examining the cache, visit Sakharov and give him everything you found to learn about the new portal in the laboratory. Using it, collect the documents and complete the entire sequence of actions indicated in them. Conversations again.

    Another visit to Lightning, and then a final farewell. All you have to do is visit Limansk and use the last portal, after which a video will follow that ends this storyline.

    Dead City and the Last Day

    Use the portal on the lower floors of the building in the city of Limansk, where you stayed at the end of the previous campaign. Alas, the portal will not let you and your equipment through, so you will have to leave the guns in the container.

    On the other side you will find the Evil One, who will tell you about the whereabouts of a certain stalker. The perfumer will give you a new lead. Eventually you will reach the village and Tyumen, which will send you to the Gopnik base. This is where the stalkers will end up.

    Together with the stalkers, after talking with the Liquidator, attack the base. When the job is done, escort their squad to a safe place.

    At Tyumensky, report on the completion of the task, and then go towards the Black Farm, where the controller was last seen. On the spot you will come across soldiers from the “Last Day” faction - kill them or simply avoid the battle.

    Visit Norman when he contacts you. After the conversation, go to Fainting, who has assigned you a meeting place near the bandits’ base. Here Norman will offer you to find the cache.

    From a conversation with Fainting, you will learn about a chip that allows you to disable the city’s perimeter defenses. Moreover, he will give you such a chip.

    Get to the indicated point near the city and kill all the Last Day soldiers. Remember that you need to act quickly here, as the task is limited by time.

    Using the picture, find the cache in the attic of the building. Immediately take a sniper position and wait: a group will soon arrive that will need to be eliminated (kill their leader without fail).

    After this, you will contact the employers and find out about the new path to the ATP location. On the spot, kill all the opponents and visit the cache location, which Norman will tell you about.

    Using the positioner, visit the marked location and use the portal that will lead you to the cache. You have received the module, as well as the coordinates of new paths to the MG.

    On the way to Limansk, look into the safe and collect valuables. In the Dead City, visit the Perfumer, who will be in a different place from the original one (you need to wait until he gets there).

    After communication between Duda and the Perfumer, exchange information with the latter, and then visit the former. In place of Duda, he will demand from you a significant amount of money, which will give you the necessary amount of time to search for the Doctor. If you refuse to issue funds, then time will be very limited.

    As for the battle with the soldiers of the “Last Day”, it will follow one way or another. Doc himself is located in the corridor to the right of Duda, in the last room you will find on the left side.

    After talking with Doc, send him to the Perfumer. Next, you will learn that the security system is deactivated. Here Lightning will contact you - you need to visit her and chat. All you have to do is get to the base, pick up the news from Spark and talk to the Perfumer.

    Video: secrets of Narodnaya Solyanka OP-2.1


    Like if it was useful

    A little about the hardware - the computer on which we all play Stalker and its mods. So you downloaded the game, installed it, launched it, but everything is somehow wrong: the save takes a long time to load, continuous lags, freezes, frequent incomprehensible crashes associated with a lack of resources and it is still not clear why... What to do?
    Of course, you can just go to the store, spend a lot of money, buy a cool new computer. But such a decision will not always give the desired result. Why? And one more thing: what about those who have limited finances? Can they improve anything?
    Both of these questions can be easily answered if you try to understand how the Stalker engine uses computer resources. Let's start with the fact that the Stalker engine does not need a new computer at all. In our case, this is generally a waste of money. Why? Because the engine was written in 2002, and even then it was possible to play Stalker at maximum settings. Therefore, simply replacing the computer will not help much here.
    But there is a solution. Quite simple and inexpensive. Available to almost everyone. We just need to make a small upgrade.
    To understand what upgrade we will need, let's find out what computer resources the engine needs the most. A powerful processor and a cool video card - no. Processors and video cards produced in 2007 coped well with his needs. After the processor and video card, the engine most actively uses the hard drive and memory. And this is where we can radically change the situation.
    First, about memory. The engine, as a 32-bit system, cannot use more than 2Gb of memory. Therefore, in order to maximize the engine's memory usage, it needs to allocate the entire 2Gb it asks for. How to do it? Simple: expand the memory to 4Gb and install 64-bit OS Windows 7 or higher. It is important to install the version no lower than Windows 7, because... Only this OS can finally teach how to work correctly with memory of more than 2Gb and correctly distribute it to applications. When you do this, then during operation Windows will completely go into the 3rd and 4th gigabytes, giving the engine as much memory as it asks for.
    Now about the hard drive. Nowadays, devices called SSD drives are sold everywhere. This is the same hard drive, only it is made according to the principle of a flash drive - there are no iron or mechanical parts. The write/read speed from such disks today is up to three times faster than from the fastest iron HDD. Here it is important not to save money. The hard drive is the slowest part today, so we need the fastest available SSD you can afford. The engine communicates extremely actively with the hard drive, and the speed of the SSD in our case is critical to increasing the overall performance of Stalker in general and the computer in particular. The faster the SSD, the faster the game and saves load, the faster the work with the page file goes, the faster the whole system works. Therefore, when choosing an SSD, do not rush. Read reviews and testimonials, look at ratings.
    The new SSD needs to be made bootable. You need to install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, Solyanka, this OP, and put saves. 60Gb is quite enough. And we connect our old disk as the second one, and store everything else on it.
    When in January 2010, instead of buying a new computer, I made such an upgrade, my Windows performance index immediately rose from 4.3 to 6.1, Windows7 boots from the moment it is turned on to the desktop in 18 seconds, OP-2 starts to the menu in 14 seconds, the save loads in 40-60 seconds depending on the lock, and this despite the fact that the computer is almost 10 years old!!! At the same time, crashes due to memory and lack of resources have stopped almost completely! And OP-2 was completely made on this old computer) I don’t know what else can, at such minimal cost, increase the performance of old hardware so much. If anyone has ideas, be sure to share!
    So, to summarize: in order to maximize the performance of our beloved Stalker in combination with OP-2 with minimal costs and minimize memory errors, we need:
    1. Increase memory to at least 4Gb.
    2. Buy the fastest SSD drive available to us. The volume is not important, 60Gb is enough. The main thing is to be as fast as possible.
    3. Make this SSD bootable, install Windows 64bit on it, a swap file (it is placed on the system partition by default), Stalker, OP-2, and put saves. It is not necessary to install the maximum version of Windows; Home Basic or Home Extended is enough, especially if you bought a minimum disk of 60Gb.
    That's all.
    I myself use: E6750 2.66GHz Duo CPU/Asus Commando/6Gb RAM/120Gb SSD/GeForce 8800 GTS/Win7 Ultimate 64 bit. All hardware, except for additional memory and SSD, was purchased in 2005.
    And the last thing: the processors currently being produced can be easily “overclocked,” that is, their clock frequency can be increased without causing any glitches or freezes on the part of the computer. If you are quite advanced in this matter, then “overclocking” the processor will also increase the FPS and reduce the loading time of saves)

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