Landmarks in the sacred plains. Sacred Plain

Date of publication: 01/05/2015 17:24:46

There are as many as 10 high dragons to meet in Dragon Age: Inquisition, and finding them isn't as easy as it might seem. And guides in text form, unfortunately, are sometimes not very clear. Therefore, it was decided to make a video instruction for those who thirst for the blood of dragons! This video acts as a menu that allows you to select exactly the location in which you are looking for a huge lizard, and after clicking, you will be transferred to the video you need, in general, this is the first interactive guide to finding dragons.

True, I would advise you to attack dragons after you reach level 14-15, otherwise even the weakest lizard will kill you.

Well, so that this post is not empty, I will also describe all the dragons separately, and we will start with the smallest!

Ferelden Frostback Level 12

It is located in the very first location - the Inner Lands, you can find it if you go northeast from the Sunset Camp. On the way to the big dragon, I advise you to avoid the small ones, as the big one constantly circles around your squad and shoots fire. I experienced first-hand what happens to those who don’t listen to this advice.

It is a fire lizard and does not tolerate cold well.

Northern Hunter level 13

Located in Crestwood, southwest of the Three Trout Farm camp. I advise you to destroy all living creatures in the area, if there is at least anyone near the dragon, otherwise while I was valiantly fighting the dragon, a bison attacked me and ruined the whole hunt.

The dragon is electric, and has a vulnerability to spirit magic.

Abyssal High Dragon level 14

Located in the location - Western Limit, in the southwest. In order to meet this dragon, you have to complete a series of tasks from a fellow named Frederick. He can be found near the camp at Nazer Pass. The tasks are not difficult and do not require any hints, so I think you can cope without any problems.

This dragon is a fire dragon, and as a result, it is vulnerable to cold!

Gamordan Stormrider level 15

Lives in the northeast of the Sacred Plain location. In order to get close to this little beast, you need to clear a passage on the command table, and then we go to the very end of the swamps.

Another electric animal, but a little unusual - it can electrify water, so be careful, or you will be in trouble. Resistant to electricity, but vulnerable to spirit magic.

The Greater Mistral level 17

This lizard settled in a location called Emerald Graves. You can find it far to the north, if you go from the camp in Kamenzhuti.

He prefers fire, is afraid of cold - go for it guys.

Vinsomer level 19

This dragon is located in the location - Storm Coast. In order to find him, you have to storm the fortress at the Mouth of Darwin in the west - where it is located, you can see in the video. As soon as you slaughter the entire population of this fortress, at the very end a boat will appear in front of you, approaching which you will go to Dragon Island.

Winsomer is vulnerable to spirit magic, resistant to electricity and, as a result, uses it.

Sandy Howler Level 20

Found in the Whistling Wastes location, far west of the Sand Cliffs camp. What’s remarkable is that when you find a reptile, it will sleep soundly!

When you wake her up, she will spit fire at you, but at the same time react very sharply to cold attacks. She also calls little dragons to help her.

With the next three players it is somewhat more difficult, because it seemed unreasonable to me to show them all at once on the first map! It was decided to make a separate submenu for them:

Well, now, to the dragons themselves:

Hivernal (Level 19)]

One of the weakest dragons in the Emprise du Lyon location. In order to gain access to it, you need to build a bridge, having given instructions for this at command headquarters. Be in the first coliseum you come across.

Kaltenzhan (Kaltenzan) level 21

Middle brother in Emprise du Lyon. In order to gain access to it, you need to build a bridge, having given instructions for this at command headquarters. Be in the second coliseum.

Loves the cold and is afraid of fire. The video clearly shows that against him you need to take magicians with the fire element into your squad, otherwise the magician will be of almost no use. Calls for help in the form of little dragons.

Highland Ravager level 23

The most powerful dragon in Emprise du Lyon. In order to gain access to it, you need to build a bridge, having given instructions for this at command headquarters. Be in the third coliseum.

He prefers fire and is afraid of cold, so feel free to take Vivien with you. Calls for help in the form of little dragons.

Honestly, this is my first experience in compiling guides of this kind, and guides in general. Therefore, criticism, and especially advice, is welcome.

Thank you for your attention.

You may also be interested

Elden Ring, a new game from the creators of Dark Souls, created in collaboration with writer George R. R. Martin, was officially announced in June during E3 2019. Since then, there has been no news from the developers... Sony has finally announced its January 2020 lineup of games that will be free for PlayStation Plus subscribers from January 6 to February 3. This time, PS4 owners will have more than two games...

Avtor-avtora wrote:

I don’t know what kind of incident you had. I didn't have that. Sometimes you find a cave there, no matter what. It appears on the map as a “cave” icon, but it doesn’t.

Ah, well, yours is a little different =)

gypiend wrote:

In general, when I was walking in the Whistling Wastes, I had the following incident. I walked around one place. there was nothing, then I found a scroll (nothing was indicated on the map), I went through again, oops! The cave appeared. So it’s not a fact that they are all marked, usually those that you find using Astrarium are marked, or whatever it’s called =)

I don’t know what kind of incident you had. I didn't have that. Sometimes you find a cave there, no matter what. It appears on the map as a “cave” icon, but it doesn’t.

Avtor-avtora wrote:

Well, you asked, during the game you find so many scrolls and notes that you can’t remember everything. But even so, I read almost all the scrolls and notes, and if they contained information about a location, it was marked on the map with an exclamation/question mark. But not this cave for sure.

Actually, when I was walking in the Whistling Wastes, I had the following incident. I walked around one place. there was nothing, then I found a scroll (nothing was indicated on the map), I went through again, oops! The cave appeared. So it’s not a fact that they are all marked, usually those that you find using Astrarium are marked, or whatever it’s called =)

Message edited by user 01/06/2015 07:04:34

gypiend wrote:

isn't this one of the caves that opens after you find the scroll?

Well, you asked, during the game you find so many scrolls and notes that you can’t remember everything. But even so, I read almost all the scrolls and notes, and if they contained information about a location, it was marked on the map with an exclamation/question mark. But not this cave for sure.
p.s. Although it is possible that I found it before it was mentioned, I say by chance

Isn't this one of the caves that opens after you find the scroll?

/ Answer to the game: / How to solve the archer statue puzzle in Dragon Age Inquisition?

How to solve the archer statue puzzle in Dragon Age Inquisition?

07/05/2015

In Dragon Age Inquisition, the archer statue is located in the Dead Hand Cave, located in the Sacred Plains. With its help you need to solve the puzzle to open the secret mechanism. You need to do everything very quickly, because otherwise the archer will hit the rising pillar and not the ball. First, light 3 torches and lower the lever so that the barrier does not have time to rise. Then run to the second pillar and place another member of the Inquisition on the glowing square next to it. To deal with the last pillar, you need to take the hero behind the door where the fire is. Lower the lever and the door will open, then look around and find another door leading to the second lever. In this room there is a door on the left side, through which you can find a mechanism that turns the sculpture. The first member of the Inquisition needs to lower the lever that turns the archer statue, and the second one needs to turn the mechanism so that the barrier does not rise so quickly.

The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (I’ve only seen dragons have a higher level - 21), and they kill in one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to a quieter place - the Inner Lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They're watching "The Lord of the Rings" somewhere in Mumbai, and they're probably already thinking that it would be nice to draw a dot on that elf's forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent finding the correct path to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty, I look at the blank card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They're making it up, but there won't be any logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

There is a side quest in the Shadow called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss fight. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are quests to find objects. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, the killer was caught.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin’s guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, the complete passage took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.

We receive the task when we first find ourselves in Skyhold. To complete the quest, explore a new territory - the Sacred Plain, completing the mission of the same name on the command headquarters table, and then go to the location.

Dead men in the west

Go west straight along the road from the starting camp. There will be fortifications on the right side, and on a small bridge you will see a soldier of the Orlais army - Corporal Rosselin, fighting a demon. Help him in battle and then talk to him. This will complete the quest.

Rest of the Dead: West

We receive a task from Corporal Rosselin after completing the quest “Dead men in the west." We go to the location marked on the map, move forward along the fortifications and simultaneously clear them of the dead. Having reached the first pit with corpses – we destroy the barrier with a magician, and then burn the corpses. Next we go to the second pit and do the same, after which we blow the horn. Then we return to Corporal Rosselin and turn in the quest.

No news

We receive it automatically when we approach the landmark of the River Garrison. Close the gap located underground. Then blow the horn. The quest will end.

Other story

Automatically activated after completing the quest "Rest of the Dead: West". Go to Fort Revasan, located to the northeast and talk to Marshal Pru there, completing the quest.

Right to mourn

To receive the quest, talk to Sergeant Meursault on the second level of Fort Revasan. The quest requires you to find seven soldiers' letters. We go to the indicated locations and focus mainly on broken carts. We look at the letters lying next to them. Having collected all the letters, we return to Sergeant Meursault and turn in the quest.

Rest of the Dead: East

" Go to the indicated camp, destroy the barrier and set fire to the pit. Then blow the horn to complete the quest.

Victory over the dead

We receive a task from Marshal Pru after completing the quest “Another Story”" Performed similarly to "Rest of the Dead: West." After you burn two pits and blow two horns, the quest will be completed.

Dalish Perspective

After completing the quest “Another Story”, Marshal Pru will give you a task to find the elf camp. We go to the location indicated on the map. When you get closer to the camp, the quest will automatically complete.

Familiar ring

During the quest "Victory over the Dead" an exclamation mark will appear on the map. We go down into the trench and open the door. There will be a dying chevalier. You cannot help him, but you can fulfill his last request - take the ring to Commander Jehan in the citadel. However, you won't be able to get there right away. We need to fix the bridge Pont - Agur. To do this, we approach him and open the operation. Then we go to Skyhold and restore the bridge on the command table for 5 influence points. Then we return to the Sacred Plain and clear the citadel of enemies, simultaneously completing the quest “For the Empire.” To complete the quest, you must give the ring to Zhean.

Father's instructions

To activate the quest, you should find the book in one of the destroyed houses located strictly west of the pits for the quest “Rest of the Dead: West”. Go to the place indicated by the marker and search the chest, thereby completing the quest.

Golden galla

We receive the task from the hunter Itiren in the Dalish camp. Go to the indicated area and look for a galla with golden horns. Approach her, and then, when she runs away from you, simply follow her to the camp, killing, if any, those who try to attack her. As soon as the Galla reaches the camp, a new task will appear in the upper right corner - talk to Itiren. We approach him and complete the quest.

From the underworld

The quest is given by Keeper Haven. We go to the cemetery and destroy the demons there. After clearing the area, turn in the quest to Haven.

Got someone to lose

We take the quest from Emalien in the Dalish camp after completing “From the Underworld.” Using the marker, we find the brother's body.

Show and prove

The quest automatically starts when you find the body of your brother in the quest “You have someone to lose.” Then, guided by the marker, we pick up the amulet in the temple from the quest “Scattered Signs”. We return to the Dalish camp and give the amulet to Emalien.

Scattered signs

The quest is either activated when one of the signs is found, or it will be given by the keeper of Haven after completing the quest “From the Underworld”. We go to the Syleyz temple and destroy the barrier with the help of a magician. Inside we pick up the amulet according to the quest “Show and prove" We light the curtain fire, use it to create a torch, and look nearby for ancient elven writing. Let's explore them. Now we need to find the rest of the letters. Having found all the signs, we go to Skyhold and on the command headquarters table we carry out an operation to study the signs, spending 5 influence points. This will give us access to the ancient temple.

Gilannain Grove

Before starting the quest, we first need to open the operation to open the passage to Gilannain Grove. The entrance to it is located in the northwest of the Revasan fort. Then go to the new location and kill four Gurguts.

For the empire

The quest starts after the opening of the Pont-Agur bridge. We move to the other side of the bridge, burn two pits with corpses. We kill all enemies in the du Corbeau citadel. Then we open the gate using the lever. Then we talk with commander Zhean and complete the quest.

Supply shortage

We receive the task from Commander Zhean. We find 10 boxes in the indicated locations and mark them.

Equipped camp

The quest is given by Nissa in the Dalish camp. Read the book next to it and take what you need to the box marked with a marker on the map. Then we read the book again and put what we need into the box. We repeat until the Dalish have everything they need: five spindles, ten elven roots, ten pieces of dog skin, five pieces of iron and three large bear skins.

Dalish Condescension

Automatically activated when completing any order from the elves in the Dalish camp or after talking with Lauranil there. Complete quests from the inhabitants of the Dalish camp and earn a reputation. When the gauge is completely full, talk to Keeper Haven to allow Laurenil to join the Inquisition, thereby recruiting another agent.

Blasphemy and sacrilege

In the cemetery for the quest “From the Underworld,” break the graves to find three fragments of the key. Having collected the key, open the door shown on the map and complete the quest. There will be some loot inside, but the attitude of the Dalish will worsen.

God of secrets

You receive the task after you examine the ancient elven writings from the quest “Scattered Signs”. It is better to have a mage and a robber in your squad. Go to the temple. Light a curtain fire inside and a torch from it. We take the remains from the altar. We fight off the dead, and then take the key from the body of one of them. Next, we look for the remaining parts of the remains, and at the same time 7 runes using a torch with a curtain fire. To get the last part of the remains you need to use three levers. The first is on the left side of the temple, the next is at the end of the room on the right side of the temple (opened with the key found on the corpse), the third is at the beginning of the room opened with the key. Having collected all the parts of the remains, we approach the altar and place them in the right place. We kill the summoned creatures, and after that we go to the Oracle's hall and examine the chest, thereby completing the quest.

The story of the Dalish elves is one of the most interesting episodes in the Dragon Age series of games. We know a lot about Arlathan and his fall; something is known about the sacred campaign of Andraste, in which the elves took part; about their war with the Shemlen and much more. But we know all this from books, stories from elders, or inscriptions on the walls of abandoned ruins.

In DragonAge Inqisition we will be able to see with our own eyes the ruins of Arlathan and Dale - the sacred valley, the second home of the elves.


The Sacred Valley is a vast area torn by civil war. The territory is divided into several small areas, each of which has its own ecosystem: flora and fauna, weather, general environment will differ from each other.

“First of all, we tried to depict the civil war and the imprint it left on nature and local inhabitants, says senior landscape artist Andrew Farrell. - In this space, we provided an opportunity for the Inquisition to create a foothold and earn the respect of the inhabitants. After this, the residents will support you".

The Inquisition appears here at the moment of a truce between the warring parties. Warriors fallen in battle strangely rise from the dead, and force the fighters to retreat to shelter (fortress).

Along the way, the question arises about the fate of the elves. After all, the Dales are their second homeland, and at least several clans should have remained here. The Inquisitor will find out that the elves were forced to leave here because of the war, but there are also other reasons.

One of the darkest places in the Valley is the Crow Swamp. This area is very different from the endless hills and forest thickets of the rest of the area. The atmosphere here is oppressive, tense, with every movement it seems that someone outside is watching you from the bushes, watching, waiting, following on your heels.

A special point of pride for the developers is interaction with water. The new Frostbite 3 engine and next-generation technologies have made it possible to achieve incredible realism. Water reflects the world around you, circles and ripples run across the water from fallen objects or rain, and when you walk on water, splashes fly.

“Displacement maps (a new technology) helped bring us one step closer to a realistic environment. Regular maps detail surfaces, but displacement maps “extrude” these details so that their silhouette is visible. This is most noticeable in natural landscapes. Pebbles, sand ripples, boulders and other features protrude from the soil, enriching its appearance.".

When the world is created, you need to fill it with living beings, create an ecosystem. Wandering through the Crow Swamp we will meet Gauls, various birds, wolves and... dragons. Both adults and cubs, males and females.

Sometimes it’s worth turning off the paths and going deeper into the thicket. Climbing into dark nooks, rummaging behind stones, looking under bridges, you can find a lot of interesting and... unexpected things.

Considering how huge the Sacred Plain is, Farrell advises not to be afraid of missing something: you can visit it again at any time.

“This area will not be inaccessible at some point,- Farrell promises. - The space is very large, so there is no need to try to see everything on your first visit."

Latest materials in the section:

Crossword
Crossword puzzle "basics of ecology" Ready-made crossword puzzle on ecology

The word "crossword" comes to us from the English language. It was formed from two words: “cross” and “word”, that is, “intersecting words” or...

Dynasties of Europe.  George IV: biography
Dynasties of Europe. George IV: biography

George IV (George August Frederick August 12, 1762 - June 26, 1830) - King of Great Britain and Hanover from January 29, 1820, from Hanover...

Summary of Thackeray's Vanity Fair
Summary of Thackeray's Vanity Fair

The work “Vanity Fair” is considered a classic today. The author of the work is W. M. Thackeray. Brief summary of the “Fair...