Cathedral of Eternal Night where to find the entrance. Dungeon Preview: Cathedral of Eternal Night

Here the avatar of Sargeras found her final refuge. When this happened, the guards who guarded this once sacred place succumbed to corruption and began to spread it themselves - led by Mephistroth. The mighty lord of terror considers it his duty to destroy anyone who wants to return the Aegis of Aggramar to its place.

Dungeon Preview: Cathedral of Eternal Night

Mephistroth considers any attack on the Cathedral of Eternal Night a personal insult. And all because your warlock allies killed his best general, Jugganoth. And then they put his corpse and heart on public display in their stronghold of the class, which became a new source of strength and a formidable warning to enemies. There will be no mercy for the rest either: Mephistroth seeks retribution for his recent daring attacks on the Broken Shore. These events are alive in his memory, so revenge will be especially sweet.


Developer Comments

We're excited to introduce a new 5-player dungeon! It will form the basis of the next major update, along with a new zone and raid. On the Broken Shore, Legion's main mission reaches its final stage: players must place each Pillar of Creation at a specific point in the Tomb of Sargeras to end the demonic invasion and save Azeroth. The first chapter of this story takes place in the Cathedral of Eternal Night.


If in a raid we descend into the depths of the tomb, gradually revealing its secrets and confronting its nightmares, in this dungeon, on the contrary, we will have to climb up to the spire. It is at the top that rises the majestic statue of the goddess Elune, who was once worshiped in this temple. First, players should get to the balcony, which overlooks the main hall of the cathedral (here the battle with the first boss of the raid takes place). Then they begin their ascent, passing the moonlit gardens, to the top of the tower, where they need to install the Aegis. Of course, the dungeon is infested with demons, but we deliberately placed the fel-infested zones in the parts of the building that are closest to the source of the fel storm. This allows not only to enhance the contrast, but also to show elements of elven architecture that are not affected by damage.


Battles and bosses
Agronox



This Ancient One once served the priestesses of the Temple of Elune and tended the beautiful Hanging Gardens. But when the Legion's corruption entered the cathedral, the guard absorbed the fel energy. Now the corrupted Agronox sows corruption in the sanctuary he once protected, confident that only now it has acquired its ideal form.


Agronox desecrates the garden he once tended and turns its inhabitants against the players. Deal with the Lashers as soon as possible! Don't let the suffocating vines entangle you! Beware of poisonous spores - they deal increasing damage over time!


Wrathbite the Scorned



Wrathbite, the loathsome brother of Khmurodrob, is tasked with destroying all mortals attempting to enter the cathedral library. The stubborn mo'arg does not show the slightest respect for knowledge and, with primitive delight, destroys ancient relics and tramples priceless books.


The Wrathbite Scorn primarily relies on powerful sweeping attacks, oblivious to its surroundings. Try to trick him into going up against an even tougher opponent, and it may throw him off balance. Be careful - this ancient library contains many ancient tomes, and their spells can be unpredictable!


Domatrax



As the Aegis of Aggramar returns to its rightful place, Domathrax leads a horde of demons in an attack to destroy it.


When the Fel Lord reaches 90% and 50% health, he will open additional portals, summoning demonic reinforcements to the tomb. The Aegis of Aggramar can protect players from Legion attacks, but if its energy runs out, the protective aura will no longer be effective.


Mephistroth



Mephistroth led the Legion's invasion from the Broken Shore. When the armies of Azeroth pushed back his forces, Mephistroth retreated to the Cathedral of Eternal Night. He will do everything in his power to prevent the heroes from establishing the Aegis of Aggramar.


Mephistroth attacks party members with dark magic until he reaches 100% energy. Having accumulated a full supply of energy, Mephistroth goes into the shadows and attacks players from there. During this time, players must protect Illidan with the Aegis of Aggramar until he brings the dreadlord to light.


Ready for battle?

Time is running out, heroes, we must hurry! Return the Aegis to its place and fight Mephistroth. For Azeroth!

As part of BlizzCon 2016, World of Warcraft development head Ion Gatzikostas held a presentation of the content that will be added to the Legion expansion in updates. We got first-hand details of updates 7.1.5 and 7.2, as well as hints about what might await us after that.

New update philosophy

With the release of Legion, developers have changed their approach to releasing updates. Blizzard's main goal now is to release a steady stream of content. At the same time, a stable stream in their view means not only a lot of content, but also properly distributed: for example, you should not release a new raid when most guilds have not yet dealt with the previous one.

With a steady stream of content, developers want to up their game on what's unique about MMORPGs - the ability to create a living world where there's always something going on. Blizzard is working towards this goal both through special content formats like World Quests and through ongoing changes.

Finally, in Legion the developers are experimenting with the update structure. Recently, all updates have been divided into small ones with system changes (for example, 6.2.3) and large ones with new raids and other content (for example, 6.2). While 6.2.3 was not a big release, it had a significant impact on the game and will serve as a template for future "small" updates.

With Legion, the game's creators want to bring back the medium-sized update format that was used during the classic version of World of Warcraft. An example of such an update is 7.1: Return to Karazhan, which is larger than 6.2.3, but falls short of 6.2.

Update 7.1.5

7.1.5 is the first “small” Legion update. It will include system changes, new rewards, and evergreen content that will always be relevant, regardless of the current update or expansion. The developers will begin installing the update on the PTR immediately after BlizzCon ends.

Time Travel: Mists of Pandaria

Time travel is a prime example of evergreen content. In 7.1.5, dungeons from the Mists of Pandaria expansion will become available for this mode. In the future, the developers plan to stick to the "current expansion minus two" principle for adding new time travel dungeons. No one is eager to return to Draenor now, right?

The following dungeons will become available for time travel in update 7.1.5:

  • Temple of the Jade Snake
  • Stormstout Brewhouse
  • Shado-Pan Monastery
  • Gate of the Setting Sun
  • Mogu'shan Palace
  • Siege of Niuzao Temple

The Scarlet Halls and Scholomance Halls will not be available for Time Travel mode.

Return of the Brawler's Guild

Brawler's Guild returns after a break. Unlike Warlords of Draenor, this time it has undergone significant improvements. Firstly, dozens of new bosses have been added. Secondly, a new type of battle will appear - Rumble. From time to time, a raid boss will appear in the Brawler's Guild, dragging all players in the battle queue into battle.



Updated version of the Brawler's Guild

In addition, a completely new currency will be added that can be earned for participating in battles - Brawler’s Gold. Players will be able to spend the new currency on various benefits that apply to all players in the Guild. The developers didn’t forget to refresh the rewards: new shirts and a riding basilisk await us.

Micro-holidays

Micro-Holidays are a new content type coming in Update 7.1.5. These are like ordinary holidays, only small ones. The developers view micro-holidays not as full-fledged content, but as an opportunity to make the game world more alive and interesting. In 7.1.5 4 micro-holidays will be added:

  • Ahn'Qiraj Rememberance Day. To commemorate the opening of the Gates of Ahn'Qiraj, every year on January 21st, heroes of the Alliance and Horde will return to Silithus to participate in the donation of resources. The faction that gathers the most resources across the region on that day will place their banner over the Gates of Ahn'Qiraj until the next Remembrance of Ahn'Qiraj.
  • Volunteer Guard Day. On this day, players will be able to take on the role of a guard and patrol the streets, where they will have to cope with various problems and threats to the residents of the city.
  • Hatching of the Hippogryphs. This is the day when all the hippogriffs hatch. This holiday, players will be able to get a baby hippogriff for a day, which will cling to the character, like Pepe the bird from Warlords of Draenor.
  • Boat Day. On Boat Day, the heroes of Azeroth will be able to forget about all their worries about saving the world and just relax on a boat somewhere away from civilization.

The developers do not plan to introduce any achievements, pets or other rewards for participating in micro-holidays. They were made simply to make Azeroth feel more like a real place.

Blade's Edge Arena Update

The Nagrand Arena update in update 7.1 was successful, so the developers are continuing to work in this direction. In 7.1.5, the Blade's Edge Arena will undergo a major overhaul.


Updated version of Blade's Edge Arena

A distinctive feature of the Blade's Edge Arena will be the presence of an ogre commentator who watches the players' battles and voices what is happening. If players like this feature, it will be transferred to other arenas.

Class Changes

In update 7.1.5, the developers will continue to work on classes, many of which were significantly redesigned with the release of update 7.0.

First, the developers strive to achieve equivalence of talent in each row. They will move towards this goal both through changes in numbers and complete reworking of some talents.

Secondly, the team is currently not satisfied with the current situation, when additional characteristics affect the character’s power much more than the main ones. Rewards in World of Warcraft are structured in such a way that completing more difficult raids should reward you with higher level gear, which should be better than your current one. A Fire mage should be happy to have a critical strike rating on his equipment, and not consider items without it to be trash.

Thirdly, Blizzard will improve the “feeling” of playing for some specializations. This is a very subjective question and its decision will mainly concern the smoothness of rotations of certain classes.

Fourthly, the developers admit that they went a little overboard with removing class abilities from the game and will return some of them. For example, hunters from the Beast Mastery and Marksmanship specializations will once again be able to use traps, and robbers will regain the ability to make their entire group invisible.

Update 7.2: Tomb of Sargeras

Patch 7.2: Tomb of Sargeras is the next major update to World of Warcraft. As the title suggests, we must return to the Broken Shore and close the Burning Legion portal in the Tomb of Sargeras. The update will be installed on the test server immediately after 7.1.5 is released.


Tomb of Sargeras

Return to the Broken Shore

The game will feature a new faction, Armies of Legionfall, which will consist of player class strongholds united together. We are to establish a base of operations against the Burning Legion at the ancient elven ruins of the Broken Shore. This will be reminiscent of the process of discovering the Isle of Quel'Danas from The Burning Crusade, but with more player participation.



Broken Shore in Patch 7.2

Each player will be able to choose which of the three parts of the ruins (Nether Disruptor, Command Center or Mage Tower) he wants to work on restoring. When restoration of any part of the ruins is complete, all players gain access to new world quests, open world bosses, and other content.


Selecting a part of the ruins for restoration

Players will also have the opportunity to continue their class story campaign as they return to the Broken Shore.

Legion attacks

While we've been collecting the Pillars of Creation for months and fighting the Emerald Nightmare, the demons haven't been idle either: they've safely recovered from Khadgar's daring stunt with Dalaran's express teleportation and are ready to continue their onslaught of playable zones. Only this time they will not attack the habitats of newcomers, but the Broken Isles themselves.

Legion Invasions are back and are now called Legion Assaults. Periodically, the skies will become dark, and the Burning Legion will begin its offensive. During the Legion Assault, all world quests are canceled until players repel the attack. By the way, don’t worry: participation in this process will count towards the number of completed local quests in the location, so there shouldn’t be any problems with envoy quests.

But now the matter will not end in a skirmish with the forces of the Legion on earth. After successfully repelling the attack on the ground, players will be able to join a 3-person Mists of Pandaria-style scenario and finish off the very Legion airship that is the source of the invasion force.

Flights and class transport

How to get to the Legion ships that are floating in the air? The developers will help us with this by opening up the ability to fly on the Broken Isles with update 7.2. However, to gain access to this function you will have to work: you need to complete both the first part of the achievement Pathfinder of the Broken Isles, and its continuation, for which you will need to thoroughly master the content of the Broken Shore. As in Warlords of Draenor, after completing the achievement, flying will be immediately available to all characters on the account.

Along with the flights, the developers have prepared a small surprise. Each class in the game will receive its own unique class vehicle, from another faithful steed for a paladin to an elemental mount for shamans. All new vehicles can be used for flights.





Class vehicles

New Raid: Tomb of Sargeras

Tomb of Sargeras is a new raid in which 9 new battles await us. Players will have to descend into the very depths of this place and use the Pillars of Creation to close the Legion portal. In ancient times, this place was the Temple of Elune and the influence of demons has not yet reached all its parts, so the raid promises to be quite diverse. The Tomb of Sargeras can be divided into 4 sections.


Layout of the Tomb of Sargeras

The first section is a dark cathedral. This is a kind of reflection of how the Tomb now looks from the outside. This is where we will encounter most of the demonic bosses of this raid. Next, players will have to step back a little from the foundation of the Temple of Elune and visit the nearby flooded underground caves, where Queen Azshara’s minions are now located. After this, we will find ourselves in the very depths of the Tomb of Sargeras, which have been sealed for millennia and are fraught with great evil. Eventually we will reach the very base of the structure, the very place where Magna Aegwynn defeated the Avatar of Sargeras hundreds of years ago.




Bosses of Tomb of Sargeras

Among the battles of the dungeon, such bosses will appear as the defeated Avatar of Sargeras, in which there is still some of the Dark Titan's power left, and the commander of the Burning Legion himself, Kil'jaeden the Deceiver, this time with legs. He will be the final boss of the raid, and the outcome of the battle with him, according to the developers, is a huge spoiler.

New Dungeon: Cathedral of Eternal Night

For the first time since the Cataclysm expansion, a full-fledged new dungeon is included in the content update. It will be the Cathedral of Eternal Night: 4 bosses, we will not go down, but climb to the top of the Tomb of Sargeras in order to use one of the Pillars of Creation, the Aegis of Aggramar.


Diagram of the Cathedral of Eternal Night

The dungeon begins on the balcony, from which you can see the very beginning of the raid part of the Tomb of Sargeras. Cathedral of Eternal Night will be available in both Mythic and Heroic difficulties.


Bosses of the Cathedral of Eternal Night

PvP brawls

Inspired by the experience of other Blizzard games, the World of Warcraft developers decided to add a brawl system for the PvP component of World of Warcraft. These will be weekly gaming events designed to experiment with classic game modes to create variety and fun.

As part of the presentation, we were presented with 6 examples of PvP brawls:

  • Southshore vs. Tarren Mill: the return of bloody battles for the Hillsbrad Foothills.
  • Instant-Cap Warsong: at Warsong Gulch you can surrender an enemy flag even if your own flag is in the hands of an opponent.
  • Packed House: arena 15 to 15.
  • Gravity Lapse: Eye of the Storm with periodic gravity distortions.
  • Winter Arathis Basin: a winter version of the Arathi Basin with poor visibility and frozen water that you can walk on
  • Eye of the Horn: Eye of the Storm, in which each player is riding a ram with the ability to butt from Stormheim.

In the future, the developers plan to expand the system and add new brawls.

Artifact Changes

Artifacts are one of the main systems in Legion and will be expanded and improved as part of Patch 7.2.

Firstly, new directions for the development of the artifact will appear. The developers will add a continuation of the storyline for each artifact, after completion of which the heroes will be able to discover the true potential of their weapons and gain access to new features of the artifacts, including the ability to improve old minor features to rank 4. In the expanded branch, each artifact will also receive a new golden feature, which will affect the mechanics of specialization.

Second, new levels of knowledge about the artifact will emerge to compensate for new features with ever-increasing costs. Along with this, it will be possible to purchase knowledge about the artifact using class stronghold resources, which will allow beginners to catch up with experienced players.

Thirdly, a new type of relic will appear, which increases the rank of two artifact features at once. The developers hope that this will make the process of choosing relics more thoughtful.

In addition, in update 7.2, each artifact will have a new appearance. To unlock this skin, players must complete a challenging individual class challenge inspired by the Hunter and Priest class quests from classic World of Warcraft.



New Artifact Skins

As part of this Artifact Skin Series, Guardian Druids will receive a werebear form with a new set of animations, while paladins and warriors will receive a flail, made possible by the addition of weapon physics support in Legion. Otherwise, these are simply those artifact appearances that have been in the game files since the release of the add-on, but which currently cannot be obtained.

Dungeon Changes

Due to new content coming to the game, all Legion dungeons will be rebalanced in update 7.2. The difficulty of completing Mythic and Heroic modes will be increased along with the minimum level of equipment that can be obtained in them. Thus, all dungeons will be brought to the Cathedral of Eternal Night difficulty level, which will avoid the loss of relevance of old content.

Returning to Karazhan will be divided into two dungeons: Lower Karazhan and Upper Karazhan. This will make the dungeon available in Heroic and Mythic+ difficulties. In addition, the Catacombs of Suramar and the Quarter of Stars will be added to Heroic difficulty, allowing players to visit them through an automatic party search system.


Example of a new Mythic mod

The developers will not forget about the Mythic Key system. Low level Mythic Keystones will be rebalanced to match the new base dungeon difficulty. New random properties of Mythic Keys will be added.

Future

While closing the portal in the Tomb of Sargeras may seem like a logical conclusion to the expansion's storyline, we won't stop here. Even if we manage to win a small victory, the Legion will definitely return sooner or later, and we cannot just leave it like that.


Destination: Argus

Players will lead an expedition to the Eredar homeworld and Burning Legion hub world of Argus to stop Sargeras' burning crusade once and for all.

Here the avatar of Sargeras found her final refuge. When this happened, the guards who guarded this once sacred place succumbed to corruption and began to spread it themselves - led by Mephistroth. The mighty lord of terror considers it his duty to destroy anyone who wants to return the Aegis of Aggramar to its place.

Mephistroth considers any attack on the Cathedral of Eternal Night a personal insult. And all because your warlock allies killed his best general, Jugganoth. And then they put his corpse and heart on public display in their stronghold of the class, which became a new source of strength and a formidable warning to enemies. There will be no mercy for the rest either: Mephistroth seeks retribution for his recent daring attacks on the Broken Shore. These events are alive in his memory, so revenge will be especially sweet.

Developer Comments

We're excited to introduce a new 5-player dungeon! It will form the basis of the next major update, along with a new zone and raid. On the Broken Shore, Legion's main mission reaches its final stage: players must place each Pillar of Creation at a specific point in the Tomb of Sargeras to end the demonic invasion and save Azeroth. The first chapter of this story takes place in the Cathedral of Eternal Night.

If in a raid we descend into the depths of the tomb, gradually revealing its secrets and confronting its nightmares, in this dungeon, on the contrary, we will have to climb up to the spire. It is at the top that rises the majestic statue of the goddess Elune, who was once worshiped in this temple. First, players should get to the balcony, which overlooks the main hall of the cathedral (here the battle with the first boss of the raid takes place). Then they begin their ascent, passing the moonlit gardens, to the top of the tower, where they need to install the Aegis. Of course, the dungeon is infested with demons, but we deliberately placed the fel-infested zones in the parts of the building that are closest to the source of the fel storm. This allows not only to enhance the contrast, but also to show elements of elven architecture that are not affected by damage.

Battles and bosses

Agronox

This Ancient One once served the priestesses of the Temple of Elune and tended the beautiful Hanging Gardens. But when the Legion's corruption entered the cathedral, the guard absorbed the fel energy. Now the corrupted Agronox sows corruption in the sanctuary he once protected, confident that only now it has acquired its ideal form.

Agronox desecrates the garden he once tended and turns its inhabitants against the players. Deal with the Lashers as soon as possible! Don't let the suffocating vines entangle you! Beware of poisonous spores - they deal increasing damage over time!

Dolbognus Mockery

Dolbogryz, the disgusting brother of Khmurodrob, is tasked with destroying all mortals trying to enter the cathedral library. The stubborn mo'arg does not show the slightest respect for knowledge and, with primitive delight, destroys ancient relics and tramples priceless books.

The Gnawing Mocker primarily relies on powerful sweeping attacks, oblivious to its surroundings. Try to trick him into going up against an even tougher opponent, and it may throw him off balance. Be careful - this ancient library contains many ancient tomes, and their spells can be unpredictable!

Domatrax

As the Aegis of Aggramar returns to its rightful place, Domathrax leads a horde of demons in an attack to destroy it.

When the Fel Lord reaches 90% and 50% health, he will open additional portals, summoning demonic reinforcements to the tomb. The Aegis of Aggramar can protect players from Legion attacks, but if its energy runs out, the protective aura will no longer be effective.

Mephistroth

Mephistroth led the Legion's invasion from the Broken Shore. When the armies of Azeroth pushed back his forces, Mephistroth retreated to the Cathedral of Eternal Night. He will do everything in his power to prevent the heroes from establishing the Aegis of Aggramar.

Mephistroth attacks party members with dark magic until he reaches 100% energy. Having accumulated a full supply of energy, Mephistroth goes into the shadows and attacks players from there. During this time, players must protect Illidan with the Aegis of Aggramar until he brings the dreadlord to light.

Ready for battle?

Time is running out, heroes, we must hurry! Return the Aegis to its place and fight Mephistroth. For Azeroth!

Invasion of the Broken Shore

It seemed that the Legion's forces had been driven back from the Broken Isles. The glow of the Fel flames has subsided, the demons have begun to be pushed back, but final victory is far from complete. The Broken Shore is still infested with creatures from the Twisting Nether, eager to devour our world! To arms, heroes of Azeroth! It's time to finish off the enemy once and for all!

War with the Legion

Upon arrival at the Broken Shore, you will have to engage in battle with hordes of demons and, gradually moving deeper into the territory, gain a foothold and organize an outpost. In order to do this, you must have a level 110 character, to whom Khadgar will give a task to complete a single scenario.

Next, as you continue your invasion of the Broken Shore, you will have to fight Mephistroth, a powerful dreadlord stationed on the Legion's airship. Most likely, you will defeat him, but... These are the lords of horror, who knows in what guise he will come back?

After completing the scenario, you will be taken to the Pinnacle of Deliverance. From now on, this is your base on the Broken Shore, from where the combined forces of the Strongholds will launch forays and large-scale attacks on the invaders. A new faction, the Legionbane Army, will also settle there.

The Pinnacle of Deliverance and the continuation of the massacre

Everything around is saturated with Fel. Earth, water, air. The fragments of the former elven civilization, growing in ruins on the Broken Shore, have become the abode of dark creatures and restless spirits. The army of the Burning Legion, which should become smaller, is only growing.

In the new location you will be able to complete new local quests. The rewards for them will be the usual ones, such as resources, gold, Artifact Power. But not only! You will also receive supplies from the Legionfall Army, as well as reputation with this faction. In addition to local environments, rare monsters are available for these purposes, as well as other methods. Supplies will be needed in order to build certain buildings on the Broken Shore.

No step back!

Having completed the scenario, the initial chains and acquired supplies, you can begin building the buildings necessary to fight the enemy. There will be three buildings available to choose from. each of which provides certain bonuses and unique tasks. It is not factions or even servers that participate in the construction of buildings, but regions! Yes, one building for the whole region. But each hero's contribution will be valuable and necessary, so think carefully before handing over supplies.

Once the building is built, players will be able to enjoy its bonuses and benefits for three days. After this, the striking forces of the Burning Legion will destroy the building, and the reconstruction will have to begin again. However, a day must pass between destruction and new construction.

And now more about the available buildings:

Tower of Mages

  • The building gives the "Fel Treasure" effect. It allows you to complete Artifact tests, find treasures on the Broken Shore, and use portals to cities.
  • One of the building's effects is "Aware". Thanks to this effect, players will be able to find additional Artifact Power in dungeons and raids. Not bad!

Command Headquarters

  • The building gives the effect of "Strength of the Order". It allows you to do unique local quests in instances, call on fresh Legion forces to fight, as well as complete complex and difficult quests.
  • One of the effects of the building is "Military Campaign". Thanks to this effect, players will be able to find additional. supplies for the new faction.
  • At Headquarters, it is possible to use a strategic map from a stronghold, sending teammates on missions.

Void Destroyer

  • The building gives the "Epic Hunter" effect. It allows you to summon strong bosses, fight them and receive certain rewards.
  • One of the building's effects is "Strengthened Reins". Players will be able to use various objects and items without getting off the vehicle.

Let's continue the company

On the Broken Shore, you can continue the company of classes and improve your Artifact. Those players who managed to reach level 25 of knowledge will be able to increase their knowledge further. Those who have not yet managed to do this will be able to undergo accelerated training in Dalaran and still receive level 25.

Those players who have unlocked all the Artifact talents will be able to receive a new task, after which they will have the opportunity to further improve their weapons by unlocking 4 additional talents. And players who have not yet reached Artifact level 35 and unlocked all the talents will be able to complete a special task that will allow them to further upgrade the artifact.

The Bulwark campaign on the Broken Shore is part of the main story. After a few weeks, you will be able to acquire a new follower, as well as unique locales for your class! Moreover, to perform some of them you will need to interact with other classes.

flying boat

The Legion's fearsome ship, the Cerberax, hangs in the skies above the Broken Isles. By destroying troops sent from the ship, you can get an item that opens portals to Cerberax. Even stronger creatures will appear from them. And from them you will receive an item that will summon demons more powerful than the previous ones! In the end, a huge demon will appear when summoned, equal in strength to the raid boss.

All this is needed in order to farm Nether Shards, the unique currency of the Broken Shore. Among the other things available for purchase with Shards are tokens for high-level items that will help you get started in update 7.2. And by purchasing a token and making an item out of it, you can use Shards to improve it! These are the manapies.

Cathedral of Eternal Night

Once the starting quests on the shore are completed, players will have the opportunity to enter the Cathedral of Eternal Night. It's not mandatory, but seeing a new dungeon, getting things, and KILLING MEPHISTROTH AGAIN is worth it! Do you think the nasty demon will appear again soon, huh?

So, gradually and methodically defeating more and more new opponents, the heroes will advance all the way to the Tomb of Sargeras, kill the guards and go inside. Monstrous creatures await them there, whose power knows no bounds. But that’s why you are heroes, to fight such evil spirits, right?

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