Map editor gta 5 does not open. Control keys in Map Editor

Description:
Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

Controls
F7 or R3 + LB- Open main menu.
WASD or Left Stick- Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB- While having an object selected, move up/down the object, or rotate it.
For Controller Y- Open the object spawning menu.
P or Controller Pause- Open the ped spawning menu.
V or Controller Back- Open the vehicle spawning menu.
Arrow Up or DPAD Up- Spawn a marker.
Shift or Controller A- Fly/Move/Rotate objects faster.
Alt or DPAD Down- Fly/Move/Rotate objects slower.
Control or L3- While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT- Select an object while looking at it.
Mouse Right Click or LT- Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB- Rotate an object while having it snapped to your cursor.
C or R3- Copy an object while looking at it or having it selected.
Del or Controller X- Delete an object while looking at it.


You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64
3. Install ScriptHookVDotNet v2.2
4. Download latest NativeUI version from
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

Changelog
- 1.6
-- Compatibility with ScriptHookVDotNet 2.1
-- Camera Sensitivities are now split between Keyboard+Mouse and Gamepad.
-- Added changeable movement speed, split between Keyboard and Gamepad.
-- If you accidentally type a space as first character in the searchbox, it will be removed.
- 1.5
-- Code optimizations.
-- Added a new feature: Ped Relationships. Default is Companion (they will act like they did in previous versions). Others are self-explanatory. I also added Ballas & Grove groups, they"re neutral to the player but hate eachother. Note that they"re not actually ballas & grove groups, so they still will act neutral towards those gangs. With this you can make AI firefights.
-- Relationship groups will be set after a map load, or you can set them by hitting enter/Controller A while having the item selected in the ped properties menu.
-- You can reset all active relations in Settings > Reset Relationship Groups.
-- Added a weapon option for peds. Same behavior as in relationship groups.
-- Added a siren checkbox for vehicles.
-- This is one of the last updates.
- 1.4
-- Fixed gimbal lock when rotating objects. Now you can freely rotate entities in all axis.
-- The radar is now hidden while in map editor.
-- When leaving the editor, you"re placed at the ground.
- 1.3.1
-- Re-added the removed scenarios
-- Fixed some scenarios not working. Thanks jedijosh920 for saving my ass.
-- Added Any - Warp and Any - Walk options for scenarios.
- 1.3
-- Fixed scenarios altering ped's heading.
-- Removed coffee & smoking 1 scenarios because they were not compatible. Instead use Drinking & Smoking 2 (Now just Smoking).
- 1.2.1
-- Fixed markers disappearing after loading a map. This change is not backwards compatible.
- 1.2
-- Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find.
- 1.1
-- Added scenarios for peds. Just select a ped and there will be a list with all scenarios available. Click on the current scenario to play/stop it. The scenario doesn't need to be playing for it to be saved. Scenarios autoplay when loading the map.
-- Added a way to disconnect a mod without cleaning the map. Just select the mod again and it will disconnect.
- 1.0
-- Added ~1k valid objects for spawning.
-- Added marker spawns.
-- Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When people select your mod from a list, the save function will be passed to you for saving. See the Community Races mod for reference.
- 0.9
-- Added ability to remove world objects by using the usual delete button. These deletions can be saved in an XML file so when it"s loaded, these objects will be automatically removed from the world.
-- Added ability to copy objects from the world, by using the usual copy button.
-- The crosshair/orb color changes based on what you are currently aiming at: White for nothing, Blue for World Entity (can be copied/deleted) and Yellow for Script Entity (Your own map entity).
-- Objects deleted from the world can be put back in place using the CurrentEntities menu.
- 0.8.1
-- Quickfix for the vehicle clone bug.
- 0.8
-- Removed prop streaming since Alexander upped the object cap to 2048. Download the latest ScriptHookV for this to work. ()
-- Added a "Current Entities" menu, due to this map loading times have increased.
-- Added an option for the camera to follow the prop when it"s selected.
-- Bugfixes.
- 0.7
-- Removed the 250 prop limit. The more props you spawn, the worse performance you will get. You can change the prop draw distance in the settings menu. To disable this feature, change the draw distance to 245 props and do not go over this limit.
-- Settings now save to MapEditor.xml
-- Added a prop counter, which turns yellow when the prop streaming service kicks in.
-- Added a gamepad option, when turned off disables the LB + R3 controller combination.
-- Increased the accuracy in the prop details window.
-- Bug fixes.

0.6
-- Prop movements are now relative to the camera's position.
-- Added a way to load maps on startup: create a folder in your scripts/ folder named "AutoloadMaps". Any .xml or .ini file located there will be loaded at gamestart.
-- Added a new crosshair option: orb.
-- Added an option to validate current object list.
-- Reduced object list to remove any invalidated objects thanks to sjaak327.
-- Misc bugfixes and improvements.
-- If you save/load a map without the extension, it will be added automatically.
- 0.5
-- Fixed a bug where props may be misplaced when loaded.
-- Put a limit on props (250). This will be lifted later on.
- 0.4
-- Added a Properties window when having an entity selected.
-- Fixed a bug where you couldn't clone peds.
-- Laid the base for object streaming
- 0.3
-- Added full controller support
-- Added instructional buttons to aid you.
-- Added a camera sensitivity option.
-- Removed some invalid objects.
-- Changed how freelook works so you don"t need to be in fullscreen anymore.
- 0.2
-- Removed invalid objects.
-- Added ability to spawn in Peds and Vehicles. Press P for peds, and V for vehicles.
-- Added new formats for saving: C# code and raw.
-- Fixed bugs.
- 0.1
--Initial Release

Map Editor is a tool that will allow you to edit maps in Grand Theft Auto V. You have a free camera in your arsenal to move around the city, and you can call on any game objects (with a preview function!), Move them to any place using the keyboard or mouse. All edited maps are saved in XML format or in a simple trainer format (objects.ini).

Control:

  • F7 - call the modification menu;
  • W, A, S, D - rotate the camera around, and inside the map editor menu, if there is an active object - drag / expand the object;
  • Q/E - movement up/down, or rotation along an axis (with an active object);
  • F - call the object creation menu;
  • P - call the menu for creating pedestrians;
  • B - call the car creation menu;
  • Up arrow - place a marker;
  • Shift - speed up camera rotation, drag or rotate an object faster;
  • Alt - slow camera movement, drag or rotate an object more slowly;
  • Ctrl - with an object selected, switches the movement mode to rotation, and the arrow above the object will change color: yellow for movement, red for rotation;
  • LMB - select an object;
  • RMB - drag an object using the mouse;
  • Mouse wheel - rotate an object when the cursor is hovered;
  • C - copy the selected object;
  • Delete - deletes the selected object.

At any time you can save or load the map in XML or as object.ini files. When you select Load or Save from the main menu, you will be prompted to give the map a name. Please note that all downloaded maps will save all changes, so create new maps to edit the GTA 5 game world.

You can use the autoload map feature by creating an "AutoloadMaps" folder in GTA 5\scripts. All files with the extension .xml or .ini will be loaded when the game starts.

Installation instructions for Map Editor

  1. The ScriptHookV.Net plugin must also be installed on your computer.
  2. Download the archive with the mod.
  3. Copy all files from the archive to the Grand Theft Auto V\scripts folder.
  4. Launch the game!

Updated to version v2.13:

  • new transport added
  • bugs fixed

Map Editor GTA 5 – this mod for GTA 5 allows you to display objects on the map and then save, load information to file.xml or in Simple Trainer format (objects .ini).

In GTA 5 there are about 5000 different objects, bags, boxes, bottles, toys, poles, fences, basically everything that you can interact with a little, for example, hit by a car. These objects make the game world much more realistic; with the help of the Map Editor mod - a map editor, you can add all these objects in any place. When you enter Edit mode, your camera is able to move in three dimensions, just like in a video editor.

Map Editor GTA 5 script

You can move quickly - fly around the map and place various objects, ramps, stones, fences.
You can also place people and cars in the places you need. This way you can diversify the game, prepare the map or terrain for jumping or other tricks. It is possible to save and load your work, i.e. exchange constructed maps.

How to install

  1. You need installed .
  2. You need the plugin installed.
  3. Extract the contents of the archive to a folder scripts, which is located in the root folder of the game.

HOW TO USE

  • F7 – open mod menu
  • Z -, Q,S,D (or W,A,S,D) – move in the editor or move/rotate an object when it is selected.
  • A/E (or Q/E) – Move an object up or down, or rotate it when it is selected.
  • F – open the menu to see items.
  • P – open pedestrian menu
  • V – open vehicle menu
  • SHIFT – move/rotate an object faster
  • ALT – move/rotate object more slowly
  • CTRL – With the object selected, change between offset mode and rotation mode
  • Left mouse click – select object
  • Right mouse click – move an object with the mouse
  • Mouse wheel – rotate object
  • C – copy an object when it is selected or when you select it
  • DELETE - delete an object when it is selected


Map Editor for GTA 5 Map editor- This is a tool reminiscent of the days of MTA: SA Map Editor. You have a free camera to navigate and you can create objects (with preview!) and move them with your mouse or keys. You can then save or load your map in a variety of formats, currently supported are XML and Simple Trainer (objects.ini) formats.

Control keys in Map Editor

F7 or R3 + LB - Open the main menu.
WASD or Left Stick - Fly around while in the map editor, or when an object is selected, move/rotate the object.
Q/E or LB/RB - With an object selected, move the object up or down or rotate it.
F or Controller Y - Open the object menu.
P or Pause Controller - Open the pedal call menu.
V or Controller Back - Open the car spawn menu.
Up Arrow or DPAD Up - Create a marker.
Shift or Controller A - Move/Move/Rotate objects faster.
Alt or DPAD Down - Move/Move/Rotate objects slower.
Control or L3 - With an object selected, switch from movement to rotation. The arrow above the object will change colors. Yellow for movement and red for rotation.
Left Mouse Click or RT - Select an object by looking at it.
Right Mouse Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object by snapping it to your cursor.
C or R3 - Copy an object by looking at it or selecting it.
Del or Controller X - Delete an object by looking at it.

Saving and Loading Maps in Map Editor

You can download and save your maps as XML files or as object.ini files. When you select Load or Save from the main menu, you will be prompted to enter a file name. Please note that when loading maps they stack, so use New Map to clear any objects.
You can automatically load maps by creating a directory in your scripts folder called "AutoloadMaps". Any file ending with the extension .xml or .ini will be loaded when the game starts. These maps will be saved with you when you save your current map, so use New Map before creating a map.

How to install Map Edior in GTA 5

  1. 1. Install.
  2. 2. Download and install , x86, x86.
  3. 3. Install the latest one.
  4. 4. Download the latest version.
  5. 5. Move all the contents from the .zip archive to the /scripts/ folder. If you don't have one yet, create one.
Expanded list of objects
Usually many objects cannot be spawned, but thanks to the GTA:MP team you can unlock it, create buildings and a bunch of other things!
In addition, you will need an updated ObjectList.ini. Simply rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your /scripts/ folder.

This map editor for GTA 5 reminiscent of MTA:SA Map Editor days, it will allow you to freely move around the map, spawn objects with preview, move them. You can save/load the result using supported formats: XML and Simple Trainer format (objects.ini).

Control

F7 or R3 + LB- Open main menu

WASD or Left Stick- Fly around the map, or if an object is selected, move and rotate it

Q/E or LB/RB- If an object is selected, move it up/down or rotate it

F or Controller Y- Open the object spawn menu

P or Controller Pause- Open people spawn menu

V or Controller Back- Open the vehicle spawn menu

Arrow Up or DPAD Up- Spawn marker

Shift or Controller A- Fast flight or fast movement/rotation of an object

Alt or DPAD Down- Slow flight or slow movement/rotation of an object

Control or L3- If an object is selected, change the mode of movement / rotation. When changing the mode, the color of the object changes. Yellow for moving and red for rotating.

Mouse Left Click or RT- Select an object

Mouse Right Click or LT- Move an object

Mouse Wheel or RB/LB- Rotate an object

C or R3- Copy selected object

Del or Controller X- Delete object

Saving and loading a map

You can save created maps and load them into the game as XML or object.ini files. When loading/saving a map from the main menu, you will be prompted to enter a file name. Please note that when loading a map, it will be combined with the current map (i.e. if you have created some objects, they will be combined with the loaded map) so before loading the map, create a new map in the menu.

You can also automatically load created maps when you enter the game; to do this, create the “AutoloadMax” folder in the folder with scripts. Any file from this folder with .xml and .ini format will be automatically loaded when the game starts.

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