Gta 5 mod item editor. Control keys in Map Editor


Map Editor for GTA 5 Map editor- This is a tool reminiscent of the days of MTA: SA Map Editor. You have a free camera to navigate and you can create objects (with preview!) and move them with your mouse or keys. You can then save or load your map in a variety of formats, currently supported are XML and Simple Trainer (objects.ini) formats.

Control keys in Map Editor

F7 or R3 + LB - Open the main menu.
WASD or Left Stick - Fly around while in the map editor, or when an object is selected, move/rotate the object.
Q/E or LB/RB - With an object selected, move the object up or down or rotate it.
F or Controller Y - Open the object menu.
P or Pause Controller - Open the pedal call menu.
V or Controller Back - Open the car spawn menu.
Up Arrow or DPAD Up - Create a marker.
Shift or Controller A - Move/Move/Rotate objects faster.
Alt or DPAD Down - Move/Move/Rotate objects slower.
Control or L3 - With an object selected, switch from movement to rotation. The arrow above the object will change colors. Yellow for movement and red for rotation.
Left Mouse Click or RT - Select an object by looking at it.
Right Mouse Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object by snapping it to your cursor.
C or R3 - Copy an object by looking at it or selecting it.
Del or Controller X - Delete an object by looking at it.

Saving and Loading Maps in Map Editor

You can download and save your maps as XML files or as object.ini files. When you select Load or Save from the main menu, you will be prompted to enter a file name. Please note that when loading maps they stack, so use New Map to clear any objects.
You can automatically load maps by creating a directory in your scripts folder called "AutoloadMaps". Any file ending with the extension .xml or .ini will be loaded when the game starts. These maps will be saved with you when you save your current map, so use New Map before creating a map.

How to install Map Edior in GTA 5

  1. 1. Install.
  2. 2. Download and install , x86, x86.
  3. 3. Install the latest one.
  4. 4. Download the latest version.
  5. 5. Move all the contents from the .zip archive to the /scripts/ folder. If you don't have one yet, create one.
Expanded list of objects
Usually many objects cannot be spawned, but thanks to the GTA:MP team you can unlock it, create buildings and a bunch of other things!
In addition, you will need an updated ObjectList.ini. Simply rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your /scripts/ folder.

This map editor for GTA 5 reminiscent of MTA:SA Map Editor days, it will allow you to freely move around the map, spawn objects with preview, move them. You can save/load the result using supported formats: XML and Simple Trainer format (objects.ini).

Control

F7 or R3 + LB— Open main menu

WASD or Left Stick— Fly around the map, or if an object is selected, move and rotate it

Q/E or LB/RB— If an object is selected, move it up/down or rotate it

F or Controller Y— Open the object spawn menu

P or Controller Pause— Open the people spawn menu

V or Controller Back— Open the vehicle spawn menu

Arrow Up or DPAD Up— Spawn marker

Shift or Controller A— Fast flight or fast movement/rotation of an object

Alt or DPAD Down- Slow flight or slow movement/rotation of an object

Control or L3— If an object is selected, change the mode of movement/rotation. When changing the mode, the color of the object changes. Yellow for moving and red for rotating.

Mouse Left Click or RT— Select object

Mouse Right Click or LT— Move an object

Mouse Wheel or RB/LB— Rotate an object

C or R3— Copy selected object

Del or Controller X— Delete object

You can save created maps and load them into the game as XML or object.ini files. When loading/saving a map from the main menu, you will be prompted to enter a file name. Please note that when loading a map, it will be combined with the current map (i.e. if you have created some objects, they will be combined with the loaded map) so before loading the map, create a new map in the menu.

You can also automatically load created maps when you enter the game; to do this, create the “AutoloadMax” folder in the folder with scripts. Any file from this folder with .xml and .ini format will be automatically loaded when the game starts.

Installation

  1. Install ScriptHookV
  2. Install
Description:
Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

Controls
F7 or R3 + LB- Open main menu.
WASD or Left Stick- Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB- While having an object selected, move up/down the object, or rotate it.
For Controller Y- Open the object spawning menu.
P or Controller Pause- Open the ped spawning menu.
V or Controller Back- Open the vehicle spawning menu.
Arrow Up or DPAD Up- Spawn a marker.
Shift or Controller A- Fly/Move/Rotate objects faster.
Alt or DPAD Down- Fly/Move/Rotate objects slower.
Control or L3- While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT- Select an object while looking at it.
Mouse Right Click or LT- Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB- Rotate an object while having it snapped to your cursor.
C or R3- Copy an object while looking at it or having it selected.
Del or Controller X- Delete an object while looking at it.


You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64
3. Install ScriptHookVDotNet v2.2
4. Download latest NativeUI version from
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

Changelog
- 1.6
-- Compatibility with ScriptHookVDotNet 2.1
-- Camera Sensitivities are now split between Keyboard+Mouse and Gamepad.
-- Added changeable movement speed, split between Keyboard and Gamepad.
-- If you accidentally type a space as first character in the searchbox, it will be removed.
- 1.5
-- Code optimizations.
-- Added a new feature: Ped Relationships. Default is Companion (they will act like they did in previous versions). Others are self-explanatory. I also added Ballas & Grove groups, they"re neutral to the player but hate eachother. Note that they"re not actually ballas & grove groups, so they still will act neutral towards those gangs. With this you can make AI firefights.
-- Relationship groups will be set after a map load, or you can set them by hitting enter/Controller A while having the item selected in the ped properties menu.
-- You can reset all active relations in Settings > Reset Relationship Groups.
-- Added a weapon option for peds. Same behavior as in relationship groups.
-- Added a siren checkbox for vehicles.
-- This is one of the last updates.
- 1.4
-- Fixed gimbal lock when rotating objects. Now you can freely rotate entities in all axis.
-- The radar is now hidden while in map editor.
-- When leaving the editor, you"re placed at the ground.
- 1.3.1
-- Re-added the removed scenarios
-- Fixed some scenarios not working. Thanks jedijosh920 for saving my ass.
-- Added Any - Warp and Any - Walk options for scenarios.
- 1.3
-- Fixed scenarios altering ped's heading.
-- Removed coffee & smoking 1 scenarios because they were not compatible. Instead use Drinking & Smoking 2 (Now just Smoking).
- 1.2.1
-- Fixed markers disappearing after loading a map. This change is not backwards compatible.
- 1.2
-- Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find.
- 1.1
-- Added scenarios for peds. Just select a ped and there will be a list with all scenarios available. Click on the current scenario to play/stop it. The scenario doesn't need to be playing for it to be saved. Scenarios autoplay when loading the map.
-- Added a way to disconnect a mod without cleaning the map. Just select the mod again and it will disconnect.
- 1.0
-- Added ~1k valid objects for spawning.
-- Added marker spawns.
-- Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When people select your mod from a list, the save function will be passed to you for saving. See the Community Races mod for reference.
- 0.9
-- Added ability to remove world objects by using the usual delete button. These deletions can be saved in an XML file so when it"s loaded, these objects will be automatically removed from the world.
-- Added ability to copy objects from the world, by using the usual copy button.
-- The crosshair/orb color changes based on what you are currently aiming at: White for nothing, Blue for World Entity (can be copied/deleted) and Yellow for Script Entity (Your own map entity).
-- Objects deleted from the world can be put back in place using the CurrentEntities menu.
- 0.8.1
-- Quickfix for the vehicle clone bug.
- 0.8
-- Removed prop streaming since Alexander upped the object cap to 2048. Download the latest ScriptHookV for this to work. ()
-- Added a "Current Entities" menu, due to this map loading times have increased.
-- Added an option for the camera to follow the prop when it"s selected.
-- Bugfixes.
- 0.7
-- Removed the 250 prop limit. The more props you spawn, the worse performance you will get. You can change the prop draw distance in the settings menu. To disable this feature, change the draw distance to 245 props and do not go over this limit.
-- Settings now save to MapEditor.xml
-- Added a prop counter, which turns yellow when the prop streaming service kicks in.
-- Added a gamepad option, when turned off disables the LB + R3 controller combination.
-- Increased the accuracy in the prop details window.
-- Bug fixes.

0.6
-- Prop movements are now relative to the camera's position.
-- Added a way to load maps on startup: create a folder in your scripts/ folder named "AutoloadMaps". Any .xml or .ini file located there will be loaded at gamestart.
-- Added a new crosshair option: orb.
-- Added an option to validate current object list.
-- Reduced object list to remove any invalidated objects thanks to sjaak327.
-- Misc bugfixes and improvements.
-- If you save/load a map without the extension, it will be added automatically.
- 0.5
-- Fixed a bug where props may be misplaced when loaded.
-- Put a limit on props (250). This will be lifted later on.
- 0.4
-- Added a Properties window when having an entity selected.
-- Fixed a bug where you couldn't clone peds.
-- Laid the base for object streaming
- 0.3
-- Added full controller support
-- Added instructional buttons to aid you.
-- Added a camera sensitivity option.
-- Removed some invalid objects.
-- Changed how freelook works so you don"t need to be in fullscreen anymore.
- 0.2
-- Removed invalid objects.
-- Added ability to spawn in Peds and Vehicles. Press P for peds, and V for vehicles.
-- Added new formats for saving: C# code and raw.
-- Fixed bugs.
- 0.1
--Initial Release

16790 3189 2016-07-16 at 02:01

Description:

Map Editor - Map editor for GTA 5.

An excellent in-game map editor for GTA 5. Thanks to this mod, you can add objects, change their position, height and axis of rotation, as well as spawn peds and various vehicles in just a couple of clicks.

Installation:

  1. Make sure you have Script Hook V and ScriptHookV .NET installed;
  2. Copy the mod files to the “scripts” folder where your game is installed.
Management and use:
  • F7– Open menu;
  • Q/E- Up down;
  • WASD– Navigation;
  • F– object spawner;
  • P– ped spawner;
  • V– vehicle spawner;
  • Shift– Move/Rotate an object;
  • C– copy an object;
  • Del– delete an object.
What's new in v.0.6:
  • Minor additions and improvements;
  • Objects now rotate relative to the camera position;
  • Some objects have been removed;
  • Added a new crosshair.
What's new in v.0.9:
  • Added the ability to delete and copy game objects.
What's new in v.1.3.1:
  • Added remote scripts;
  • Some bugs have been fixed.
What's new in v.1.4:
  • Fixed object rotation. Now they can be rotated on all axes;
  • The radar is now hidden in the editor;
  • Fixed a bug when exiting the editor.
What's new in v.1.5:
  • Code optimized;
  • Many new features have been added;
  • Numerous fixes and improvements.
What's new in v.1.6:
  • Compatible with Scripthook V .NET 2.1;
  • Camera sensitivity and movement speed are now adjusted separately for keyboard-mouse and gamepad;
  • If you enter a space as the first character when searching for a character, it will be automatically removed.
What's new in v.1.7:
  • Added autosave function, it will save your map to a file after a certain time interval Autosave.xml at the root when making changes (the interval is configurable, by default it is 5 minutes).
What's new in v.1.8:
  • In the settings submenu, the ability to change the drawing distance has been added (affects objects, peds and vehicles), by default it is set to 300;
  • Please update Scripthook .NET to version 2.3.
What's new in v.1.9:
  • Now in long lists you can move through 100 items at a time (by pressing Left/Right);
  • Added controls;
  • Borders have been introduced for placed objects (can be disabled in the settings);
  • Added localizations (for now only for Spanish);
  • Minor fixes.
What's new in v.1.9.1:
  • Removed artifacts that remained on the boundaries of models during debugging;
  • Russian localization has been added (as well as several others, translation work is still underway).
Additional control:
  • Up– marker spawn;
  • Alt– Move/Rotate object (slower);
  • Ctrl– Switch for the selected object from translation to rotation (accompanied by a change in the color of the arrow above the object);
  • LMB– Selecting an object;
  • RMB– Moving an object;
  • Mouse wheel– Rotation of the object.
What's new in v.2.0:
  • Fixed a drop in frame rate that sometimes occurred when searching for objects;
  • New localizations added;
  • Object validation has been improved - it is now slower, but more accurate.
What's new in v.2.1:
  • Fixed broken search for peds/vehicles;
  • The operation of the validation system has been accelerated;
  • Added a list of objects suitable for use with Object Spawn Unlocker.
What's new in v.2.2:
  • Added support for formats Menyoo .xml and .SP00N;
  • Fixed a bug where the peds refused to turn;
  • Fixed crashes when loading more models;
  • Fixed a bug with copying dynamic properties for peds;
  • Peds will now spawn facing the player in the preview.
What's new in v.2.3:
  • Fixed bass with resetting the rotation axis of objects;
  • You can now add objects in the ObjectList.ini file without using a hash;
  • Added VehicleList.ini and PedList.ini for use instead of the standard ScriptHookVDotNet classes.
What's new in v.2.4:
  • Added interactive maps! Now you can use scripts written in JavaScript.
What's new in v.2.5:
  • Fixed rotations;
  • More accurate positioning for objects;
  • Boot text removed. Instead, a small icon has been added in the lower right corner.
What's new in v.2.6:
  • Pickups added! Click G(default) for their spawn;
  • Pickup regeneration time in seconds. Default 0 .
What's new in v.2.7.1:
  • Added teleporters for markers.
  • Added support for pickups and markers for C# scripts.
What's new in v.2.8:
  • Fixed a bug with pickups;
  • Added "Door" property for objects.
What's new in v.2.9:
  • Fixed dynamic objects;
  • Fixed game crash;
  • Organized language files inside the mod folder;
  • Added support for different language files;
  • Crosshair images can now be changed.
What's new in v.2.10:
  • The ability to teleport while driving;
  • Vehicle colors are now preserved;
  • Fixed a crash when leaving the map boundaries;
  • Ability to enter your location coordinates.
What's new in v.2.11:
  • Improved search;
  • Added a new file explorer;
  • Added metadata file for maps;
  • Added new properties for labels;
  • Improved log system;
  • Fixed a bug with localization;
  • Fixed a bug with incorrect spawning of objects;
  • Updated Italian and Japanese translations.
What's new in v.2.12:
  • Fix for rotation after copying an object;
  • Russian translation updated.
What's new in v.2.12.1/2.12.2:
  • Fixes for custom races;
  • Chinese translation updated.
What's new in v.2.13:
  • Added compatibility with the latest patch;
  • Minor fixes.

Screenshots and videos:

Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

Controls
F7 or R3 + LB- Open main menu.
WASD or Left Stick- Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB- While having an object selected, move up/down the object, or rotate it.
For Controller Y- Open the object spawning menu.
P or Controller Pause- Open the ped spawning menu.
V or Controller Back- Open the vehicle spawning menu.
Arrow Up or DPAD Up- Spawn a marker.
Shift or Controller A- Fly/Move/Rotate objects faster.
Alt or DPAD Down- Fly/Move/Rotate objects slower.
Control or L3- While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT- Select an object while looking at it.
Mouse Right Click or LT- Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB- Rotate an object while having it snapped to your cursor.
C or R3- Copy an object while looking at it or having it selected.
Del or Controller X- Delete an object while looking at it.


You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1.Install ScriptHookV
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install the latest ScriptHookVDotNet, read the requirements.
4. Download latest NativeUI version from
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

Expanded Object List
Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can unlock this and spawn building and a bunch of other stuff!
Apart from that you will need an updated ObjectList.ini. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.

Translation
The mod is available in many languages. You can change your language in Settings. You can help translate the mod by creating a translation file, found in scripts/MapEditor folder. Currently the translation progress is the next:

  • American - Done by me
  • French - Translated by Venom_714
  • German - Translated by Weedinator69
  • Italian - Translated by PaVI
  • Spanish - Translated by me
  • Portuguese - Translated by maurojunior
  • Polish - Not translated
  • Russian - Translated by MMK_033
  • Korean - Not translated
  • Chinese - Translated by yzhlzz
  • Japanese - Translated by Shibaneko
  • Mexican - Translated by me
Please note that there appears to be some kind of issue with non-English characters, if the description doesn’t add an automatic new line, you"ll have to add a ~n~ character to create a line break.

Changelog
- 2.13
-- Added mpstunt props & vehicles
-- Misc fixes
- 2.12.2
-- Updated Chinese translation. Thanks @yzhlzz!
- 2.12.1
-- Hotfix for Community Races incompatibilities.
- 2.12
-- Quickfix for rotation transferring when copying an object.
-- Updated the Russian translation thanks to MMK_033
- 2.11
-- Improved search: you can now use AND & OR keywords for searching. For example, query "heist AND prop" will match prop_heist_carrier, prop_dlc_heist etc, and query "barrier OR barier" will match both prop_barrier and prop_barier.
-- Added a new file chooser to the load menu, so you can select a file without needing to type the filename.
-- Added map metadata information such as name, author and description.
-- Added new marker properties: Mark as Loading Point, Mark as Starting Point, and Only Visible In Editor.
-- Added "Wander" idle action.
-- Added logging when map editor fails to load a map.
-- Fixed culture settings when inputting position coordinates.
-- Fixed objects spawning in incorrect positions sometimes.
-- Updated Italian and Japanese translations, thanks to PaVI and Shibaneko respectively. Thanks!
--
- 2.10
-- Added ability to teleport while inside a car.
-- Vehicle colors are now saved.
-- Fixed crash when you build outside of map limits.
-- Removed the time reset when opening object preview menu.
-- Made skipping invalid objects optional. (Change it in settings)
-- Fixed C# format yet again.
-- You can now ty)

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